View Full Version : [30.05.2006] rifts promise of power COMPLETE WALKTHROUGH {DEVELOPERS GUIDE WITH PIC}


pRiTrAmAn
25th April 2006, 16:25
GENERAL GUIDE

Heading to a new location

Once you have completed all the quests in Old Bones and done the mini quest for the woman in Old Bones, she will tell you too meet a Glitter Boy not far from there, as he knows some one who can use a rift to take you to N.G.R, there are a few "?" Mark Areas that you have to get past, but i guess it won't be too much of a problem. Once you have reached there, the Glitter Boy will talk to you and tell you that he is willing to help you, but only because he wants to help his friend. He joins your party, and says that you must infiltrate the base that he is guarding, risking his job. He says he will sneak you in by pretending your a prisoner, but don't think its all that easy. Once he has taken you in and got past the first batch of guards, the part of the base you must infiltrate and destroy have a few angry guards who won't let you destroy it so easy.

Your mission is to destroy 2 satellite dishes, do not attack the Glitter Boy guards, they only respawn, just destroy the satellite dishes and ignore them. Once they are both destroyed get out of the base.

Getting to N.G.R

The Glitter Boy will tell you a new location to go with him to, because this is where we will find his friend who is being kept in a jail cell. This time you won't be able to sneak in, so be prepared for a couple of hard fights, so i suggest getting alot of MR's. When you first get to the new location the Glitter Boy tells you that his friend is being kept there, he asks you if you are ready to fight, say yes or no, so be prepared. There are 2 guards at the main gates, who both have a deadly cannon, my favorite way of killing them is by either using a sword that paralizes them or a spell caster who has such spells as firequake or earthquake. Once you have killed them both you can go inside the base.

You may incounter more enemies on the way, but eventually you will get to an area where the Glitter Boy will say "Come this way, quick" and your character will automatically follow him to an area to the right, he walks upto a jail cell and destroys the door... When i saw how much damage his cannon did to the door (120 damage) i was pretty freaked out at the time as when i fought with his i only did 30-50 damage. His friend (The Spellcaster) Comes out of the Jail cell and starts saying "You are risking your job *Bla Bla Bla*" And eventually agree's to go with you. You follow him to the area you had just been too and there are many Glitter Boys waiting for you, you must defend the Spellcaster as he tries to make a Rift by holding off the Glitter Boys that are trying to kill him and you.

Another suggestion is this part, don't go for the Glitter Boys just yet, leave one person to fight them, and the other 2 to take out the Machines that are creating them, then no more Glitter Boy reinforcements can arrive. There is one Glitter Boy who is stronger than the others, so i suggest killing him first, and oh watch out for their guns, if you are standing next to them when they fire you can get frozen, which isn't too good as you miss a go.

After a while the Spellcaster says "It's finished, quickly get in!" and the Rifts Portal appears. Your characters will automatically go towards the portal and go in, but as the Spellcaster is the last to attempt to go in, he is snatched by guards. There is a cut-scene of you going through the portal, describing your feelings, and eventually you arrive in N.G.R.

N.G.R

You should recieve a good ammount of xp when you arrive in N.G.R, and usually you level up. I reckon you are low on armour and ammo. Luckily there is a secret shop in one of the near by rocks, search it out. Once done, go to the next area.

There will be a group of Gargoyles fighting some Triax, you say to your party "I think we should stay out of this" and one of the Triax fires at you immediately after, which leaves you no choice but you retaliate and help the Gargoyles. This is a VERY tough fight in my opinion, but the Gargoyles make it easier with their stun attacks. Go for the leader of the Triax and then for the weaker ones, but all of them have good armour, so let's hope you do alot of damage.

pRiTrAmAn
25th April 2006, 16:38
1ST PART


THE START

Training: Ok, you start where you have just supposably escaped from jail and a guy tells you to grab your stuff, you go upto the bag and press 5 then 5 again to pick up, then you go the menu-party-arrow down- and 5, then press equip all. Ok, now your equipped and ready. Go back to the training guy and press 5 to talk to him, he will explain stuff to you and you follow him to the next area. He then tells you to go through this hole that leads to the other part of the area, go through and he will follow, you then walk forward a bit and you are ambushed by a zombie, he takes care of him easy by shooting a barrel (TIP: Shoot barrels for maximum damage) Now you follow him to the next area, OH OH you have spotted a dead boy, they are so easy, but not at your level ^^

The guy will go all *shock horror* and thinking your going to die, he will tell you to attack him, he gives you some ammo and you walk towards him, obviously you don't know how to attack so you get the deadboy and he says "Oh god he's spotted you, run!" so the training guy goes upto the deadboy and shoots him and says "now i really got his attention, prepare for battle!"

The battle starts, its the trainers turn first, he shoots the guy with a rifle and takes cover, then its your go.

Mercenary: I suggest you just shoot twice (not aimed shot) then take cover behind your trainer.
Mage: Do a fire burst, then shoot, then take cover
Physic: You can do alot of things, i would suggest just shooting though, don't waste your energy. (Take cover afterwards)

Ok now, the Dead Boy ALWAYS attacks you so don't worry, he shoots you and then sends an air strike on you.
Then the trainer goes "Oh god, that was painful, here have an MR001, he heals you armour"

Then its his go, he throws a grenade and then shoots, usually taking out all the deadboys armour.
Then its your go, just finish him off in any way you like.

Ok, easy peasy, follow him and you get ambushed, luckily you don't have to fight but your trainer uh... *dies* (wink) He tells you to go to Shanty town and get rid of that scar on your face, fine you do that.

Go to the area map and go to shanty town, easy.

Now your in Shanty Town, oh its fantastic isn't it, barrels of fun. When you enter go LEFT, don't go anywhere else, and Tophet will talk to you, he will say he can your scar off if you do a job for him, sorting out some dead boy dogs, not hard.

So he marks the location on the map, you head there

Oh there is 2 locations, one with a "?" this simply means, unknown, area and it ALWAYS has an enemy or enimies in it. But this one has a dog in it, or a mercenary. Simple, just kill him and head to the main area, which is the facility. You get there and you fight the dogs, remember to shoot the barrels, and try not to miss.

Once you have killed them leave the area, "oh wait you say, thats a bomb, run away!" So you run away, and your really angry because you were set up. So go to Trophet and have a go at him, yeah fun. Now you get your scar of, he says come back to me when your more experienced, this just means, come back when your level 2. So go around town and search for quests.

Water Quest

Simple, old man asks you to him some water, there are 3 merchants on the map, they are next to barrels, just ask them for it and give the vials to the old man, you get some money and exp. Cool.

Get the cure for little girl

Ok, guy is asking for you to get him this cure for his little girl and there is a big reward, woohay. He marks the place on your map, of course there is the "?" before the main area, then when you get to the main area a guy is there saying "You won't get the cure, its all mine!"

What kind of a guy would say that? Sick ..... Ok kick his **bleep**! Go go go! Well done you did it, now report back to the guy who will give you the reward.

Old Book with Pictures

Crazy lady wants old pictures, marks the place on the map, there is the "?" then there are 2 thugs who won't give it to you, kill them. One is a burster the other mercenary. Go for the burster first, she is dangerous. Remember to use your abilities to your advantage.

Wannabe Cyber Night

North of Shanty Town there is a man who wants you to find his brother, his brother "thinks" hes a cyber night and so the man wants you to see what he's doing, he gives you the location of where his brother is and off you go!

There are 2 psi stalkers guarding where he is, take them out, remember they use meele attacks the most and they use buffing spells, so use as much protection as possible. Once they are killed move to the second area of the forest where you will see the guy who is bleeding to death, he explains what he has done and dies, you take his bow back to his brother and his brother thanks you and you get your award.

Update the Old Lady's Maps

Every town you visit you will see this old women, she asks you to help her update your maps, don't worry about it: Do the above 4 quests and you have done it, report to her and she gives you an amulet which when you die makes you ressurect (3 charges)

YAY your level 2, congrats! Report to Trophet who will ask you to join his group, say yes. He then gives you a letter to get a team member, go to the west side of the town and there will be 3 people, all wanting to be your friend. Yay, your popular. Talk to them and they will tell them about themselves, choose the one you like best.

Now, you get out and OH NO the town is under attack by dead boys, its action time. Your in a fight with 2 of them now, kill them, they aren't that hard anymore, Now once you have done that another guy appears and you battle with his, this is only for a bit because he gives up and surrenders and you have the choice to kill him or not.

Now you have done the first part of the game, thats about 1% of the game, congrats.

TIP FOR FIRST PART

Go through the shops and buy stuff for your character it helps and your mage/physic can recharge their mana by resting in inn's and after battles they recharge a bit.


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pRiTrAmAn
25th April 2006, 16:43
2ND PART



Part Two: Escaped from Shanty Town

Just so you know, i am writing this from memory, i have completed the game twice, and i REALLY can't be bothered to do it again.

Ok so you have escaped, now where?

Go to the following place, took me a while to find too. There you have to fight quite a few creatures, there a couple of areas, so make sure you are prepared and ready to loose a bit of shield. Oh, i'm sure you will be fine. You should end up in a town called Amoor.

Amoor

BE PREPARED

WARNING: You will be fighting a boss, there is a wepon shop near him, do not talk to him until you have equipped yourself with MR's.

MR's: Shield Recharger's

Ok, you get into the town and a villager approaches you telling you to turn back, because a "Demon Seed" has burnt down a building and the Sheriff is taking care of him, he's a brutal Sheriff, and the Demon Seed is just a Child, who is a burster, not a Demon Seed. You talk to the Sheriff, your only choice is to set the little boy free and so you get in a battle with the Sheriff and his men, the Sheriff has a fair share of armour himself, so get ready to be bruised and battered, use long ranged wepons, and try and take cover, his men use meele too, they do quite alot of damage with their meele attacks which is quite annoying.

You have defeated him, congrats. Now you set the boy go and get some xp, you can now travel to the NEXT city.

Before you go to the next city, take time to go to the inn, and there is a "?" mark before the city, REMEMBER to save your game often.

Maiz

Welcome to Maiz

Maiz Bandits

A man asks you to hunt some bandits near Maiz, a caravan put out a distress signal, the reward is 2000 a head. Ok so head out of the town and there is 1 "?" before the destination, fight off the monsters and head there NOTE: The "?" Mark here has 2 areas.

When you reach the trade route (destination) you will see 3 men guarding a box, then the battle will start, there is a cyborg, mercenary and juicer, always go for the juicer or cyborg first, leave the mercenary till the end.

Once they are dead, return to Maiz and get your reward.

The Old man and his Farm

An old man called Idien is having troubles in his farm, the zombies are eating his crops! You will be rewarded well if you kill these Zombies, there are alot of them mind you...

You must go North-West of Maiz and kill them, there are about 12 of them, but they don't have much armour, stock up on MR's, Right... I hear people are having trouble with this one.

Mercenary: Use a rifle, this will give you increased range, then you can pick them off at a further distance, make sure you take on out at a time and don't go running into them, stay as far back as possible.

Mage: The key to this is using some of your best skills, use a high damaged attack, depending on your best one, and use buffing skills for example the fire armour. It will give them damage when they hit you which is a big plus.

Physic: Use buffing skills, and use a pistol, with both you will win. Remember to pack some MR's

pRiTrAmAn
25th April 2006, 16:49
3RD PART


Part Three: The Long Road to No Where

After the Farm Quest, the farmer should show you a "safer" route to New Lazio...

Your out of Maiz, your next objective... To get to New Lazio. Now, on the way there, there are 4 "?", all packed with lovely creatures for you to enjoy. Yeah, it gets tiring but its worth it in the end, all part of advancing in the game. You will notice you won't be allowed to level up past level 3, this is because when you reach Lazlo you can pick an advanced class... FUN!

So on your journey to New Lazio, i suggest to pack some MR's and plenty of provisions that you might need as you kill the creatures, remember to rest your characters and make sure their armour is repaired AND make sure they have ammo! Don't make the same mistake i did!!!

New Lazio

Welcome to New Lazio, a large town in the center of North America. When you first enter, you will meet "Mackie" he is your commander in Trophets group, and he joins your group on your first mission: A town called Raine is under attack from Tarsus' company of elite Dead Boys. Mackie tells you to meet him outside of the town to work out a plan.

Ok before you go anywhere, remember you just had that journey, repair up, rest and go shopping! You need to be prepared for those Dead Boys!

So you are packed and ready, good. There are 2 "?" before you reach the outside of the town, shouldn't be too hard to take care of a couple of zombies, or whatever you encounter. If you feel unsure about the battle or you don't like the monsters you face, save the game BEFORE the battle and then if you return to the save you can enter the battle again and different enimies will be there, pretty clever aye?

After you have fought through the 2 "?" you should be in the Forest Clearing, the outside of Raine. Mackie tells you to save as many people as you can and send them to a refugee camp near New Lazio, all this means is find as many wondering people as you can and talk to them which will automatically send them home. But off course there are Dead Boys around. There is 1 "?" before you reach Raine.

Whats this? Your old trainer "Larson" just appeared suddenly, strange... He wanted to take you into his employer... Find out more soon.

Raine

Now you are in Raine, there is a couple of areas, full of Dead Boys, even i found this a bit of a struggle at a time, and i'm pro!
Use the barrels to your advantage and go on the roof, the Dead Boys tend to hide up there and you should understand that they move only a certain ammout of spaces, so assuming your a fast mover, move somewhere quite far away and take cover, they won't get to you, making it impossible for them to harm you.

There is 2-3 area's full of Dead Boys... That's not fun. But you have to do it, after every area you clear, look for people walking around and tell them to go to the camp, you can't leave until you have rescued all the remaining survivors.

Return to New Lazio, the Mayor will give you a reward which is the key to New Lazio.. What a cheap reward. Now you must meet Josef in his house in the Southern District. Off you go.

OH NO, Josef has been mudered! Mackie has joined up with you as he has no choice seeing as his leader has died. You must quickly see the Mayor in his chambers and tell him about it.

Tarsus, is threatening New Lazlo, so the Mayor wants you to find a crazy wizard named Torca, he can get you to Lazlo without interference so i can get help.

Ok there is a forest, then Lazlo, this is great. Fight through the forest and get to Lazlo, there you are met by Donobin who isn't impressed and sends you to get your Advance training in the guilds, head to the place marked on your map (press 9)

Depending on your main class, you have a wide variety of classes to choose from.

If you are a mercenary:

Big Gun, Tough Armour? Glitter Boy is the answer, with his huge cannon which can fire a long distance he can take out his enemy in a few hits, the only bad thing is that he is not so good close range.

Guns, guns, guns Headhunter! The perfect fighter, he can use any kind of weapon, use jet packs and loads of other things! He also gets to use dual pistols!

I could go on forever... If you want to know all the classes, talk to the people, there is also a poster on the inside of your games case, for you non crackers so have a look at that and have fun.

So you have got your advanced class and are ready to go the next stage, the Mayor will ask you to join him a ceremony that night where something strange will happen... More soon!

pRiTrAmAn
25th April 2006, 16:59
Part Four: The Assassin

Lazlo

The man who is getting a signal

A random guy tells you he has been getting distress signals from a nearby place, he gives you a beeper thing that tells you where the signal is, so the random guy sends you off looking for it. Some "?" Marks appear on your map, follow them in order until you reach the destination where there will be the distress signal, return to the guy and you will get a good reward of money and you get to listen to the distress signal yourself.

The old lady and her Music Player

An old lady in Lazlo, asks you to find her old music player which is in an old trading post ruins. She marks the places on your map, and so you head there. At the trading post ruins there are 2 areas, both area's have those lizard guys who have plasma guns and do lethal meele attacks, i suggest using a line walker or a good spellcaster to paralyze them. Once you have cleared both area's you will find the Music Player and so you can go back to new Lazlo, when you get there she will thank you and you have the choice of not accepting the money but getting some bonus XP or accepting the money and getting a bit of both.

Zombies, Everywhere...

On your way to the Signal you will run into a town, when you first enter there will me 2 or 3 zombies and they say "help me", strange.... Well you are going to have to investigate, kill the zombies and head north of that area to the next part of the town, there will be more zombies, carry on going till you get to the end of the town. Now there is a zombie overlord that is hard to find, he is in a corner in the last area on the time, so scan it well, it should be right in the middle in a small alley way. He will ask you questions, if you answer the question right, then he will go forever, TIP: Save your game before you answer his questions incase you get them wrong, because you will have to fight off more zombies. Once he is banished the villagers will come and thank you, and give you a reward.

Jail Break

When you are wondering around Lazlo you will notice 2 men talking about a jail break, they notice you are listening to them and ask you if you want to help them with the jail break, you can decline or accept. If you decline they tell you not to tell any of the militia in Lazlo, but if you accept you must meet them in an area to help. If you decline, walk towards the exit of Lazlo and you will notice 2 militia guards talking about how they think a jail break is going to happen, you can go upto them and tell them that you know its true, they then ask you to help them and mark on the map where they will be moving the convict, you will be rewarded with xp if you accept the miltia guards job and $2000 if you accept the 2 men's job.


The Town of Ajx

After the arena you go to discuss things with Donobin, he says that the town Ajx has been awfully quiet... dead quiet that is, they have had no communica' from the town in a long time. Looks like this is a job for... you. He marks the town on your map and off course there are some "?" marks, but they rock, don't they?

You reach the town and everything looks normal except for the fact that everyone is all strange and quiet, you ask a little boy who is sitting down and he explains that an evil guy who thinks he is a vampire but is infact a psi stalker who eats people has taken over the town, you must kill the psi stalker to free the town, the boy guides you to the stairs that lead to him.

Tips on beating the Psi Stalker


Now, this guy can't be hurt with normal bullets, well his armour can, but it would have to be a hell of a punch. You need to use weapons like shotguns, rockets and stuff that will push him back, there are spikes surrounding him, which you must impale him on to kill him, i found this quest extremely easy, so i hope you will too, but if you find it hard... then... *End Communication*



Back to Lazlo we go

Yay, the vampire... i mean psi stalker is dead, congratulations. You must head back to Lazlo and explain to Donobin what has happened. Thank fully Donobin is happy with what you have done and you are too!

The Raiders

Donobin explains that Raiders are attacking local settlements and stealing things from them, your job is to sneak into their base and take down their defences, easy, or is it?

Well yeah, it is easy. There is a few "?" marks before the base and you will appear at their "base" there are some sentry guns, and some guards, take out the guards and the sentry guns and hey presto, your done. Return to Donobin who will air strike their butts too... What's a cool place to fly to? Japan Yeah i have always wanted to go there, i heard they have cool food. Donobin takes care of them and you have done another job well. Congratulations.

Will you stop babbling!?

There is an ancient ruin between two towns, and as usual they both want it for themselves, Donobin want's you to sort them, no, don't kill the Mayors of the towns, just "Kidnap them" Why can't we just kill them... Ok then, we might aswell get it over and done with, head to the first town marked on your map *poke* yeah there are some "?" marks, just get them over and done with will ya. You arrive at the village, oh theres the Mayor, so what does your characters say? "Oh hey, we just need to take you away for a second, mind if we take you?", oh sure, the Mayor is going to say "Golly Gosh yes" What is he, Congested? The Mayor doesn't want to go and retaliates, your only choice is to kill his guards, then, with your best spellcaster put his to sleep with a spell. NOTE: You can change players in your party by going to an inn and going to the "party" option.

Thats the first Mayor done, you must repeat the process with the second town. Then you head to the ruins, the two mayors get talking and they resolve it by going 50/50, the villagers "magically" arrive and its all done, good job. Return to the mayor and he will give you citzenship, then he invites you to "THE ARENA" mwhahahahahaha *fade out*

The Arena

The Mayor asked you to join him at a ceremony that night, look on the town on Lazio map (9 key) to find the part of the town you need to go to, when you reach there, the 2 judges will be announcing people and you get to watch the first fight in the arena between a mage and a glitter boy, the glitter boy looses after being hit dealing 9 armour damage... pretty cheesy.

The Mayor then announces you, he says that you are a hero to the town and that you are going to go in the arena to fight an opponent, your friend nudges you on and you walk onto the arena, and before you standing the training guy, yeah i know i can't remember his name off by heart and in all honesty i can't be botherd to look, so lets stick with training guy... He says he has a bone to pick with you and that he has been ordered to assasinate you, the "protecting force" of the arena is deactivated by the assassin making you vulnerable to be killed, you must fight him, he is extremely hard, so take cover and watch out for his grenades, once he is defeated he "dies" (wink) and so you are all shocked at how he deactivated this force that protects all arena fighters.

Tophet has some answers

Walk towards the exit of the town, and Tophet will magically appear, he explains evil magic is being done beneath the town, you must go into the sewers and figure it out.
Now, stay in that arena, don't move. To the right of you is 2 trees, in the middle is the sewers covered by **bleep**, go onto the **bleep** and go into the sewers. NOTE: If you can't find the sewers talk to everyone in the town and eventually someone will tell you where it is.

You get into the sewers and what do ya know, theres some zombies waiting for you, fight them off and head to the next area. More zombies, *shiver* you know, you never do get tired off kicking some zombie **bleep**. After that area you will see a group of men surrounding a book, these men are called "Cabalists" they are the ones who stopped the proctection the arena working! They have spotted you, prepare for battle!

These guys use alot of magic, but they aren't too hard, they have good armour though and there is alot of them, making sure you don't get in their view otherwise you are going to magiced to death, aheehee. Once you have killed them, head out of the sewers. Tophet meets you and is amazed by the news, he tells you to meet him in the Frigid Wilds of Free Quebec. You think you can get a guide in Old Bones, so off you go to Old Bones *Random Places appear on map* There we go, Old Bones, head there... Off course the "?" marks come first... eh, eh?

Stupid Clowns

On your way to Old Bones you will see a clown, he's so annoying. He will ask you some questions which are worth xp, now i don't want to give you the answers because that would spoil the game, but i can say the first one is "C"

Find your guide to Old Bones

On the way to Old Bones there are 2 towns, first there is Ottawa, this is just a resting stop, repair your armour, rest and get ready. Then there is Unity when you first enter, you are attacked by Headhunters, 2 or 3 of them. They use shotguns and use burst attacks, so be careful and make sure you have MR001's. Unity is a rest stop actually no, its not even a rest stop, you just fight the headhunters and there is nothing else there.

Another stop before Old Bones

Yeah, i got annoyed by this too, on your way you meet a D-Bee who offers you money to take him to Old Bones, it's quite a long journey with him, because you have to take care of all the bandits on the way, you should be out of armour by the time you have taken care off all the Bandits the D-Bee is talking about, but then you arrive FINALLY at Old Bones.

pRiTrAmAn
25th April 2006, 17:03
Part Five: Old Bones

In part 4 you met a clown before Old Bones, here the answer's to his questions.

1) I gather around you to rejoice at night. I box and i tease you. I destory your sight.
Answer= Darkness (C)

2) Stranger than a Rift. Darker than hell. The mighty need it. But the needy have it.
Answer= Nothing (A)

3) I'll buy it for you. But you'll never know you've used it.
Answer= A coffin (C)

500xp Reward per question.


Old Bones

When you enter Old Bones, you will encounter a Cyber Night, waiting at the front entrance, he asks if you are seeking Trophet, it is his job to guide you to Trophet, to Investigate the Destruction of the local resistance cell.

And so he marks the location you must go to on the map, he joins your party and so you begin your journey to the next part.

The only shops you have access to in Old Bones at that present moment is to an Inn and a Tool Shop (The one where you buy upgrades) There is no shop to repair your armour, so be prepared for it to get a little bumpy on the way to Trophet.

There are 2 "?" Marks to get by one is red, which means there is more than 1 area of monsters. Takes a while to get through them all, but don't worry, it will alllll be worth it

When you reach your destination, Trophet is finishing the last of a group who amubushed him, he asks you to go to Europe, he knows a women called Somanatha Heboon in Old Bones, head there and see if she knows a way there.

Somanatha Heboon

You will reach Old Bones, the Cyber Knight will point out the women and so you go talk to her, she will tell you that you have to do a job for her first, she says there is bad juice on the streets, find the dealer and kill him.

Go to the lower part of Old Bones (Marked on the town map, press key 9 and then 5) There will be 3 juicers standing around, you ask them if they know anything about bad juice going around, one of the guys has a go at you and then dies from "juice poisoning?" One of the guys says enough is enough and tells you a man called Davinci Jones runs the Juice market in town is the guy who is responsible. He tells you Davinci Jones is by the Docks. Find him and "Despose of him"

When you find the man his body guards will say "What you want with Jones?" and then Davinci will say, "Hold boys, what can i do for you?" and then you ask him about juice and he attacks you, fight off his bodyguards first, they are tough. Watch out for their meele attacks, they do LETHAL damage. Once he is defeated, report back to Somanatha Heboon.


Thomas and his Nano's

A guy named Thomas want's you to shut down the system in his lab, because nano bots have gone everywhere and are very dangerous, go through the maze, either hack, bash or turn off the generator in different parts of the map.

At the end he will offer you money or a weapon personally built by him.

Robert and his Son

An old man called Robert wants you to deliver a last-minute pardon to his son before he gets executed, you need to deliver it to the firing squad as quickly as possible. It's a wierd jounrney there, a fair share of enimies to fight off before you reach there (2 "?" marks) When you reach there, a firing squad will be waiting, you deliver the pardon and his son is free. The boy thanks you and walk off, go back to the old man for the reward.

verylove
25th April 2006, 17:28
save game ?????

pRiTrAmAn
25th April 2006, 17:43
save game for this wont help as ya gotta ply whole game if i put the save game it wont be of any use

domon_god1
29th April 2006, 09:00
where is the next part, coz i stuck in china on subquest kidnapped daughter. i can't find another road open to hak sum lum, it is bug?

pRiTrAmAn
5th May 2006, 11:41
STRATEGY GUIDES


Party Composition

A good party consists of damage-dealers, damage-takers, and support characters. Often, a single unit can perform more than one role, but it's never a good idea to expect a single unit to perform more than two.

Tanking Units

A tank is a unit that is good at taking damage. This is the unit you want the enemy to attack. The primary tanks in the game are the Glitter boy and Cyborg. Cyber-Knights and Juicers can serve as secondary tanks. By the end of the game, a mercenary unit that has enough strength to use the super-heavy EBA armor can be a tank. A proper tank will have points put into physical prowess to lower their chance of being hit. Although expensive, a Hyper Gel Suit is a good accessory for a tank; high-damaging plasma weapons will have their potency cut in half and the wearer will be slightly harder to hit. Other good accessories for a tank include force fields, insulated boots, camouflage cloaks, and the Liquid Light TM array. Helmets that increase dodge are also a good idea.

Buffing/Debuffing Units

A buffing unit has spells or psionics that increase their party members' stats, or cripple enemies without damaging them. A good buffing spell for instance, is "Superhuman Speed", while a good debuff spell is "paralyze" or "fear". The primary buffers in the game are Line Walkers, Mystics, Battle Magus, and psychic classes. Some potions and items provide buffs and debuffs, but in most cases their slot is put to better use on MiRR packs or more useful items.

Blitzing Units

Any fast moving unit that can get close and deal a lot of damage can be consider a blitzer. One of the best units for blitzing is the Headhunter, but Super-Troopers, Crazies, and Juicers can perform well in this role as well. These units should have a high strike and a high speed. Put skill points into running, and attribute points into PP. A unit that has a high PS attribute and is equipped with a melee weapon can serve as a good blitzer. If you can kill or incapacitate the enemy before they can fight back, you shouldn't have to worry about armor and healing so much.

Damaging Units

A unit that has an attack which can deal massive amounts of damage. Dust and Steam Elemental Fusionists fill this role, as do Glitter boys and Mind Melters. A spell like "Firequake" can take out a large group of enemies in a single blow. "Mind Bolt" can take out single units with low HP. A Boom Gun can cut through even the heaviest armor at long range.

Healing Units

The player should be able to heal units in their party. Any party should have at least one unit that has a MiRR pack equipped, if not more. Psychics like the Burster get "revive" and healing psionics. Many mages can have a handful of healing spells as well. Power-Armor and Cyborg units have to carry their own CNRRS packs.

pRiTrAmAn
5th May 2006, 11:49
Character Class (OOC) Guide


Cyborg - The Cyborg spends most of the game with only 6 AP, but has the ability to equip the TX combat computer to raise their available AP. Their arm slots give them access to equip some fairly handy items or weapon attachments. This makes the Cyborg one of the most versatile offensive units in the game as they have the ability to utilize 3 different weapon types at any given time. Their biggest downfall is the prohibitive cost it requires to maintain and upgrade their cybernetic body and abilities.

Headhunter - Their bionic arm allows them to carry an extra weapon, just like the Cyborg. Equipped with a pro/adv jetpack they become as maneuverable as a Crazy and equipped with a hair trigger can get as much as 4 extra AP (although with a prohibitive price). They are given more attribute and skill points to allocate than any other unit, so are the most easily adapted to a player's taste.

Juicer - Although the Juicer has low AP, they are naturally strong against psionics and poison, and it isn't too difficult to increase their save against magic. Considering their speed and strength, they can deal considerable damage using melee weapons and serve very well as a primary combat unit. With their incredibly high HP levels, they are also particularly resistant to direct HP attacks like Poison or Mind Bolt.

Glitter Boy - The Glitter Boy has the highest damaging weapons in the game, but can only use it twice per turn. The real value of the glitter boy is their superior damage-taking capabilities. With their superior armor and resistance to lasers, the GB is the sturdiest unit in the game. When equipped with a Boomgun, the Glitter Boy has the ability to deal the greatest amount of damage in a single shot. The shockwave from the Boomgun can also stun any enemies that are within a tile away. Like most Power Armor units, the cost of maintaining and upgrading a Glitter Boy is incredibly high.

Super Trooper - The Super Trooper is another unit that excels in its versatility. Having access to both an arm weapon (primarily a melee weapon) and a missile launcher that deals damage over a 3*3 area, they are equally effective at close or medium range. Their harpoon ability is particularly useful in strategically breaking up enemy formations and positioning enemies for more powerful attacks. However, by the end of the game they will have one of the lowest MDC for an advanced mercenary. Like most Power Armor units, the cost of maintaining and upgrading a Super Trooper is very high although they are probably the cheapest Power Armor unit to maintain.

Burster - The main value of the Burster is their "revive" and "super regeneration" spell, and combined with MiRR packs and the "Levitate" spell they could serve as useful medic characters. "Fire Bolt" and "Pyrokinesis" are decent damage-dealers, but suffer from low chances to hit against competent combat classes. Probably their most powerful spell is Super Regenerate which will revive all unconscious teammates in a very large area.

Mind Melter - The Mind Melter is probably the most offense-minded psychic character. Psi-Shield gives them an incredible boost to MDC, bio-manipulate gives them an edge against mages, and "Super Telekinesis" is a powerful psionic attack. Mind Bolt is probably the most devastating attack the Mind Melter has as it targets HP directly; bypassing any armor the enemy is wearing.

Dust Elemental Fusionist - The ultimate spells given to a Dust like "firequake" are some of the most devastating in the game. The only down point is their vulnerability. The ability to summon elementals is also a huge plus, giving the player an extra (expendable) body to put in the way of enemies. Many of their Ultimate spells are also area-effect spells that deal considerable damage. Elemental Fusionists' main weakness is their opposing elemental spells. Casting too much of one element will increase the cost of PPE for spells of that element until a spell of the opposite element is cast.

Steam Elemental Fusionist - Similar to Dust but having completely different spells. The Steam Elemental Fusionist is perhaps slightly less potent as a pure offensive character. Steam leans towards buffs and debuffs more than the dust. "Encase in Ice" is a very useful spell and they also have access to elementals. Elemental Fusionists' main weakness is their opposing elemental spells. Casting too much of one element will increase the cost of PPE for spells of that element until a spell of the opposite element is cast.

Ley Line Walker - The Ley Line Walker is the strongest unit for buffs and debuffs. Spells like "Invincible Armor," "Superhuman Speed," "Speed Snail," "Magic Rush," and "Negate Magic" are particularly effective in strengthening themselves or allies. They also have access to several offensive spells that can wreak havoc on enemies. Ley Line Walkers also have the unique ability to teleport around the map using Ley Lines. Not recommended as a primary offensive unit, Ley Line Walkers can nonetheless provide an excellent support role for a combat team.

Crazy (Male) - A Crazy is an ideal character to equip with a melee weapon due to their incredible amount of movement points. They can cover great distance to attack and then still have enough movement points to move back out of range to cover. When going crazy, they receive a significant strength increase which can lead to more damage although there is a chance of losing control of the unit for a number of turns.

Crazy (Female) - The female Crazy suffers from lower AP throughout the entire game, making them slightly less useful for melee combat. However, more Psionic spells are available to them than the male Crazy and they can serve very well as a combat/psionic unit. Like a male Crazy, the female Crazy has a chance of going crazy during combat.

Cyber-Knight (Male) - Cyber-Knights enjoy robust armor, good AP, and the potent "Psi-sword" attack. Equipped with a good rifle, they are a formidable unit at long and close ranges. They also have some limited psionic abilities to choose from. Cyber-Knights are good units for attacking and defending, and their only down point is a lack of maneuverability when compared to crazies or juicers.

Cyber-Knight (Female) - Female Cyber-Knights don't get as many attacks as the males, but have access to some more potent psionics. The Cyber-Knight can regenerate their ISP points, and it's very worthwhile as they may rely on their psionic powers more than their male counterparts.

Battle Magus (Mage) - The Battle Magus isn't given the ability to use some of the stronger armor in the game however, they get a healthy range of spells to make up for it. Many of these spells are very potent offensive spells (IE super speeds, house of glass, paralyze, lightning, etc). The Mage Battle Magus will have more spells available than their Merc counterpart but will get less AP overall.

Battle Magus (Merc) - The Merc Battle Magus has a little more AP than the Mage version but is marginally less proficient with magic. They still get many useful spells and more than enough PPE. Ideal as a sniper/support unit due to their relatively low armor, as they have access to some very useful spells be it offensive spells, buffs, or de-buffs.

Mystic (Male) - The Mystic is the classic case of being a jack of all trades and a master of none. Having access to both magic and psionic abilities, the Mystic never really excels in either but nonetheless serves as a useful, catch-all character with access to several good spells and psionics at the same time. The best advantage of the Mystic is the ability to utilize the character as a mage/psionicist, freeing up character slots in your party for some more damaging units.

Mystic (Female) - The Female Mystic is similar to Male Mystic, but slightly less AP. Their psioinics are stronger, but they're magic spells are reduced. Like their male counterpart, they serve as an excellent catch-all solution to the player that wishes to have more firepower in their party but wants to keep a good mix of Magic and Psionics available.

pRiTrAmAn
5th May 2006, 11:53
Quick Hints:

* When in a battle use crowd control abilities, such as induce sleep, to your advantage.
* When choosing weapons, note the AP used in relation to your character AP.
* Don't forget to buy enough ammo!
* Attacking enemies from the sides or from behind will give you a better chance of hitting successfully.
* Repair your armor whenever you enter a town.
* Being evil pays more credits but being good gives you more experience.
* Choose your items carefully. There is a maximum of 100 items allowed in your backpack.
* Remember to equip your weapons/armor/items that you buy.
* Take advantage of Ley Lines when controlling spell casters or psychic. Apart from regenerating PPE or ISP, standing on a Ley Line while casting a spell can double the damage dealt by spells!
* Watch where you tread. Certain terrain will cost more MP to cross than others.
* Take the high ground! Being on a higher elevation will increase you chances of hitting successfully.
* If you are outmatched in a battle, flee and fight another day.
* Save often after every accomplishment.
* Watch for monster immunities to weapons/spells.
* Key 0 brings up help text.
* Swap avatars in adventure view and in stores with Key 8. Remember to use Key 8 to check whether weapons are equippable for your characters before purchasing!
* Barrels do 3x3 area of effect damage. Lure monsters around barrels and destroy them for area effect damage and knockback.
* Bring along a healthy supply of MiRR packs and CNRRS packs.
* MiRR packs repair regular armor and CNRRS packs repair power armor.
* Take cover behind terrain to make it more difficult for your enemies to target you.
* Use flying and jumping to gain an advantage over your foes.
* Use hit and run strategies against melee opponents.
* Rest at an Inn to regain HP, PPE, and ISP.
* Red flags on world view nodes indicate the location of a quest. Red flags are also marked on your city map.
* Choose your OCC upgrade wisely. Read the OCC descriptions carefully to find one that fits your playing style.
* If you fail to pick the lock on a chest, exit and reenter the sector to try again.
* Concentrate your attacks on one enemy at a time. The faster you can take down an enemy, the less damage you'll absorb.
* Enemies cannot walk onto the same tile you stand on (unlike allies) so block entrance and exits with your characters to prevent enemies from passing.
* A good mix of characters types and abilities can often be more effective than a squad of the same type of unit.

pRiTrAmAn
5th May 2006, 12:11
Multiplayer tips:

* AP enhancing spells are very useful in King of the Hill.
* Don't forget to equip your party with adequate weapons/items before entering any Multiplayer games.
* Killing an opponent sometimes may be more effective than scoring points in Multiplayer.
* Cast walls to help positioning in multiplayer.
* Challenge and defeat more experienced players to advance quicker through the N-Gage Arena leader boards
* Prevent psionics from casting Revive on dead teammates by standing on their bodies.
* Pay close attention to the turn time limit when creating or joining a challenge. You don't want your turns skipped just because you didn't have enough time!
* Your PC's are automatically respawned in Capture the Flag games. So don't be afraid to kill your own PCs to regain positioning
* A well placed area effect spell can damage multiple Pyramids in Defender games
* Ranked games with 3 or 4 teams are worth significantly more points if you win and only the standard points if you lose
* Excess items inflate your PC's power rank and lower the number of points you can win
* Protect your flag by putting an Elemental on your flag. Your opponents will have to kill the elemental before gaining access to the flag
* Persistent spell-effects like fog or Cold Slumber work wonders in protecting your flag or preventing your opponents from accessing hills or pyramids
* Don't forget, there are Ley Lines in multiplayer too!
* Impair your opponent's movement and you can run circles around them
* Flying and jumping can help you get to the hill or a flag

pRiTrAmAn
5th May 2006, 12:18
Advanced Strategies and Tactics:

* The Neural weapon is one of the most powerful weapons in the game. Although other melee weapons do more damage overall, the stun effect can make a difficult battle much easier. If the weapon is equipped to a character with high strength and a high strike rating multiple guaranteed hits are possible due to the ability for the weapon to restun the enemy. Ideal for equipping on a high movement character like a Crazy or Juicer. Use in conjunction with Super Speed and you can potentially stun every enemy in a single turn.

* AP enhancing buff spells like Super Speed, Magic Rush, or Speed Weapon is very powerful spells as they can provide extra attacks and spells to a character in a turn. A high-level Ley Line Walker could potentially have 24 attacks in a single round if he were to cast Super Speed, Magic Rush and Speed Weapon on himself!

* Try positioning paralyzed enemies around a barrel or propane tank using the Super Trooper's Harpoon, powerpunch, or melee weapons with knockback. Then attack the grouping with a missile or grenade that does area effect damage. The enemies will take damage from the missile, and then take damage from the barrel, and any knockback damage that may occur!

* If you have a persistent area-effect spell like Fog, Carpet of Adhesion or River of Lava, chances are your enemy will try to avoid moving through those areas. Don't give them a choice by using a knockback weapon, power punch, or harpoon to force them into those spells.

* Flying units giving you a problem because you keep missing? Casting sleep, paralyze, or a stun spell on flying enemies will cause them to fall back to the ground increasing your chance to hit successfully.

* Trick Shot is an invaluable skill to have which is only available to Headhunters and Battle Magi. Max out your Trick Shot skill and put as many attribute points into Physical Prowess and skills like Acrobatics that you can to increase your dodge.

* When attacked, wearing items such as force fields or using spells like Psi-Shield or Armor Bizarre will result in the MDC being taken off those items first and foremost. This can save you a fortune in credits since you won't have to repair your armor as much.

* The Dust Elemental Fusionist's Firequake and Earthquake aren't only two of the most potent damaging attacks in the game, but they also reduce enemy abilities and AP. Just be careful to balance spells so you don't use up all of the Dust's PPE. An Elemental Fusionist without PPE is about as useful as a mercenary that's run out of ammo.

* Speed of Snail is a great spell to use against a force that relies on melee units; it slows down all enemy movement to 2 spaces! If you're facing a mixed force, this can also help with crowd controlling and grouping for area effect attacks like "firequake".

* Use the Charm, Possession, or Telemechanics on the most powerful enemy to turn them to your side! This can dramatically shift the balance of power in a battle to your favor. In addition, you'll get access to some of the unique abilities of many enemy units.

* Paralyze is a good spell, but don't be afraid to try Fear either! Although it doesn't completely stop an enemy unit from moving it does stop them from causing problems for you. Fear has a low AP and PPE consumption as well.

bayXSonic
5th May 2006, 16:15
You are great
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keretapir
10th May 2006, 15:32
can i equip both guns & melee weapons on my characters?
i see the enemies attack me wit both weapon types,but y cant me?
tell me!!!!

pRiTrAmAn
10th May 2006, 15:53
can i equip both guns & melee weapons on my characters?
i see the enemies attack me wit both weapon types,but y cant me?
tell me!!!!

it depends as gradually you get skills you can equp both mate

kurz
13th May 2006, 21:56
At last!!
ur great man~
this is more than wut i expected.
well done!!

domon_god1
20th May 2006, 09:01
where is the next part after landed on china. what to do next?

pRiTrAmAn
31st May 2006, 14:10
where is the next part after landed on china. what to do next?
wait few minutes am posting whole guide for each levels in a moment

pRiTrAmAn
31st May 2006, 15:06
Rifts Walkthrough: Chapter 0



Tutorial



Once you’ve selected your character class and abilities, you will meet Larson and start a tutorial explaining the fundamentals of equipping gear and combat. You must equip the items in your rucksack before entering the next sector.

When you enter the second sector, you will be given an introduction to navigating through doorways and the presence of ley lines in the world. Larson shoots and kills a Dogboy soldier, demonstrating the use of exploding barrels.
In the third sector, Larson will introduce you to combat against a Dead Boy scout. Larson walks you through the basic commands of firing a weapon, using repair packs, and, if your character is a Mage or Psychic, spells and psionics.
After defeating the Dead Boy, the rest of the scout’s patrol shows up and kills Larson. Before he dies, Larson instructs you to make a run for Shanty Town and seek help there.
You will then be taken to the World Map, from which you can enter Shanty Town.



SHANTY TOWN



C0Q1. Quest – The Kennels

As long as you have a tattoo on your face marking you as a CS fugitive, no one in Shanty Town will want to talk to you. Find Tophet in Sector 1 – he will talk to you. Tophet offers you more world background and a quest to disable the nearby Dog Boy kennels. You will receive a Sonic Warbler which must be placed at the kennels.
Exit Shanty Town and travel to The Kennels. Once there, enter Sector 2 and move to the side of the kennel buildings to place the Sonic Warbler. There are two Dog Boys in this sector that you have to fight. As you leave the sector, the Sonic Warbler will start beeping like a bomb. Once you’re back in Sector 1, you will hear the explosion that destroys the kennels.
Return to Shanty Town and talk to Tophet. He will remove your tattoo, thereby unlocking the rest of Shanty Town, and tell you to return to him once you better understand the world [you must complete three subquests or reach Level 2].


C0SQ1. Subquest – The Elixir

As you enter Sector 2, you will hear the call of Habdelas, a merchant who needs someone to recover a rare elixir for him. Accepting this quest will unlock the Hawatha Wilds. Go there from the World Map and defeat or avoid the enemies in Sector 1. Exploring Sector 2 triggers a fight with a Headhunter who has the elixir Habdelas is after. Defeat the Headhunter and return to Habdelas for your reward of experience points (XP) and credits.

C0SQ2. Subquest – Brave Brother


On the north side of Shanty Town Sector 2, you will find Gus. Gus needs someone to find his brother, Boromoit. Accepting this quest reveals the Devil’s Pass node. Travel there and defeat or avoid the enemies in Sector 1. Find the dying Boromoit in Sector 2. Listen to his foolish tale and take the bad news back to Gus in Shanty Town. You will be rewarded with XP.



C0SQ3. Subquest – The Water Test

On the east side of Shanty Town is a crazy old man called Doc Holdan. Talk to him and accept his quest to collect samples of water from local water merchants. You will receive some vials to put the water in. There are three water merchants; one each on the north, east, and west sides of Sector 1. Talk with all of them to collect the samples and then return to Doc Holdan. He will reward you with credits and XP.

GEQ0. Good/Evil Quest – The Picture Book
Once you complete any of the three subquests above, exploring Sector 2 will trigger Kassandra to approach you. She wants help recovering her picture book. Accepting this quest unlocks the Hideout node. When you attempt to leave Shanty Town Sector 2, you will be approached by a dealer who also wants the book and is willing to pay for it. Travel to the Hideout and defeat the thugs to receive the picture book. You must then decide whether to sell the book to the dealer (quest complete, receive credits) or give it back to Kassandra (quest complete, receive XP).



C0Q2. Quest – Hired Help

Once you complete the three sub-quests or reach Level 2 you can return to Tophet, who will trigger the next quest. He will give you a contract to hire a mercenary to help you on your journey. After receiving the contract, travel to Sector 3 and speak with the three mercenaries (Headhunter, Line Walker and Burster) standing in front of the guild hall. Choose one of them to hire and leave Sector 3, triggering the purge of Shanty Town. Two Dead Boys will attack you and your new companion. Defeat them and head for Sector 1. In Sector 1, you will find a lone Dead Boy scout. Defeating him triggers a moral dilemma. The mercenary wants to kill the Dead Boy, and you must decide whether to let him live or not. After the decision is made you will be taken to the World Map. You can now head for Forest Escape, which leads to Chapter 1.

pRiTrAmAn
31st May 2006, 15:22
Rifts Walkthrough: Chapter 1

Forest Survival

Travel through all the sectors and kill everything that moves. In the last sector you'll face the mighty Splinter Beast. Destroy it to reveal the nodes leading up to and including Amoor.

AMOOR

C1Q1. Quest – Fiery Temper

Follow the road until you meet a villager who updates you concerning the nefarious local Sheriff (you’ll receive a Quest Update). Be sure to equip items if you haven't already done so, as you will have to fight the Sheriff. A quick non-interactive scene will update you concerning Peter, a captive boy, and his evil captors. After this, you won't be able to leave the sector until you defeat the Sheriff.

Find the Sheriff (the guy with the cyborg arm standing by the entrance of the building). Talk to him and eventually you'll end up in combat. After defeating the Sheriff, approach Peter and initiate conversation with him. Peter will be set free and you will receive XP and a Quest Update.

In the next sector is an Inn. The absent-minded innkeeper will try to give you directions, but has trouble finding the map. He'll tell you about Maiz, a town offering a 2,000 credit per head bounty on bandits. Leave the Inn in any direction. Once you’ve traveled a short distance the innkeeper will run out and reveal the way to Maiz.

MAIZ

GEQ1. Good/Evil Quest – Maiz Bandits
Explore the eastern area of Maiz and you will be approached by a Counsulman. He will reveal the Trade Route on the map, an area now rife with bandits (Quest Update). Enter the Trade Route. A dialogue will describe how your party got there too late. But the camera pans up to reveal the villains still at the scene of the crime – battle! Kill the bandits and a treasure box will appear (you can't leave without emptying it). You will gain medical supplies and a Quest Update.

Return to Maiz with the medical supplies in your inventory. You will be approached by a Black Marketeer Dbee who wants to make an offer on the supplies. You can either, decline and go back later to sell them, or decline and give them back to the Counsulman when he asks for them. If you sell them to the Bmarketeer, you will receive 15,000 credits and a Quest Update.

Either way, go to the Counsulman to collect your bounty. You are entitled to 6,000 credits for killing the three bandits. If you haven't sold the medical supplies, you have one chance to return them to Maiz. You have three options. Give the supplies back (9,000 credits, 2,000 XP); give the supplies back with more cash (11,000 credits, 1000 XP); or lie and say you didn't find any (6,000 credits). Any choice updates your Quest Journal.

C1Q2. Quest – Idien's Farm



This quest is the gateway to New Lazlo. Talk to the innkeeper in Maiz. You will discover that the old man outside is Idien, a farmer who has a problem with his fields. Talk to Idien to learn of his dire farm situation. You can accept or decline; you will receive a Quest Update for either. Once you accept the quest, Idien will reveal his farm. If you talk to him while the quest is in progress, he'll give you a few tips for the fight.

At Idien's Farm is a lone sector filled with Undead. Kill them all and you'll receive a Quest Update. Return to Idien to tell him his farm is Undead-free, and receive a Quest Update and XP.

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Idien will now reveal a string of nodes leading to New Lazlo.

pRiTrAmAn
31st May 2006, 15:27
NEW LAZLO



C1Q3. Quest – Save Rainetown

You’ll find Josef in the first sector. You need to talk to Josef in order to the join the resistance, but you must be at Level 3 before Josef will give you your quest – until then, he will treat you like dirt. The Inn in New Lazlo will also support the need for battle experience. You'll receive a Quest Update when Josef rejects you, and another Quest Update once he accepts you.

Once your character has reached level 3, start a dialogue with Josef. Mackie will run in with an emergency report. Tarsus, a CS General, has hit Rainetown! Chat with Mackie and find out what's going on (Quest Update). He'll reveal the way to Pre Raintown, where you're to meet up with him to find out the mission specifics. Exit New Lazlo and make your way through the revealed nodes to Pre Raintown. Enter the sector and walk down the path. Mackie will initiate a conversation with you concerning the mission (Quest Update) and he'll reveal the way to Rainetown.

You will likely have to fight when you are in Rainetown, so be sure you're equipped. Several villagers are waiting to be rescued. Try to sneak around the Deadboy sentries and talk to them; they will walk back to the entrance of the sector and vanish. When you are finished, you'll receive 300 XP per refugee rescued. If you rescue three or more refugees in the first sector you'll receive a 100 XP bonus; if you rescue everyone in the first sector you receive a 300 XP bonus. The same bonuses apply in the second and third sectors.
In Rainetown Sector 2, you'll meet up with Larson (Quest Update), who then gets killed by a CS shell. Continue to rescue villagers in the 2nd and 3rd sectors. Once you've conquered the third sector, turn around and head out the way you came in the first sector. A Quest Update and Bonus XP will be rewarded. Head back to New Lazlo to wrap up this mission.
Once back in New Lazlo, head up the street until you meet up with Mackie again. He tells you to report to Josef (Quest Update), but first you have to talk to the Mayor and receive your reward. Keep walking straight down the street until you exit the sector.

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Continue walking until the Mayor of New Lazlo approaches you. A quick dialogue will deliver your reward and set you up to see Josef. You'll receive the key to New Lazlo and a Quest Update.
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After talking with the mayor, follow the arrow to get to the next sector.

In the next sector you will find Josef's body on the ground along with the bodies of his assailants. Mackie will explain the situation. He will now join your party (Quest Update). A messenger will run in and inform you that the Mayor requests your presence in his chambers. After the dialogue, you will automatically be transported to the Mayor's chambers.

The Mayor will tell you about the Mage Torca and the threat of a CS invasion. You need to find Torca to get help for New Lazlo, then go to Lazlo and implore Plato and the Council for help as well (Quest Update). The nodes to Torca's Maze will then be revealed.

Head to Torca's and fight your way to Torca's hut. After you have received a spell of protection and a Quest Update from Torca you'll be kicked to the map and you can now make your way to Lazlo and Chapter 2!

pRiTrAmAn
31st May 2006, 15:47
Rifts Walkthrough: Chapter 2

LAZLO

Upon entering Lazlo you will be confronted by Donobin, the head of Lazlo’s guard and personal assistant to Plato. After explaining yourself, you will be taken to see Plato. Along the way, a memory of your character’s past is triggered. Speak with Plato. You will be told how to gain citizenship in Lazlo by performing a series of feats for Donobin.

C2Q1. Quest – A Time to Choose

Before you can take on the new challenges that surround Lazlo you will need to advance your skills by training with warriors, psychics or magicians in the guilds of Lazlo. To reach the Guild Hall travel to Sector 3. The entrance is located on the western side of the sector. You may enter any of the guild halls but will only receive a warm welcome in the one that pertains to your current proto-class. You can speak with all of the different classes and learn about their abilities. Choose a class. When you have become a new OCC you must return to Donobin.

GEQ2. Good/Evil Quest – Friend or Foe?

Once you have advanced to your final OCC, you will overhear a conversation the next time you travel through Sector 2 of Lazlo. Some criminals are planning to free their captured friend. They spot you and ask for help. You can accept or decline. If you accept, the Wild Road node is revealed.

Once you’ve spoken with the criminals, when you head for any exit to the World Map you will encounter the guards who are going to reinforce the unit bringing the criminal to Lazlo. You can agree to help or not. The Wild Road will be revealed if it was not previously visible.

When you enter the Wild Road you will witness a showdown between the criminals and the guards. At this point you must decide which side to help. If you choose to help the guards, the criminals attack and you are allied with the guards. The opposite occurs if you side with the criminals. When the battle is over you are rewarded with credits if you helped the criminals or XP if you helped the guards.

Upon returning to Lazlo you will be approached by a Crazy who wants to join the party. There is no way to dissuade the madwoman and you gain a new party character.

C2Q2. Quest – What Happened to Ajx?

Donobin’s first quest for you is to discover what has happened to the township of Ajx. Ajx will now be unlocked on the World Map. Traveling there, you will find the town deserted except for a small child. Speaking with the child will lead you to the entrance of an underground area where a Mad Psi-Stalker who has been terrorizing the townsfolk is hiding. Kill the Mad Stalker and return to Donobin in Lazlo to receive a reward of XP.

C2Q3. Quest – Into the Border Zone

Donobin’s next quest requires you to take down the defenses of a nearby raider camp. The Raider Base is unlocked on the World Map. Enter it and make your way to the last sector of the base. There you will find the computer system. Shut it down and return to Donobin in Lazlo for an XP reward.

C2Q4. Quest – War by Other Means

Donobin’s final quest for you is to get the mayors of two towns to agree to a compromise. Cumberland, Evenstown, and the ancient Ruins are unlocked on the World Map. Travel to both towns and speak with the mayors. In both cases this will trigger a fight. You must stun or put all of the enemies to sleep without killing anyone. Once the enemies are all stunned, the combat will end. After kidnapping both mayors you need to enter the Ruins. Get both mayors to talk and convince them that fighting isn’t worth it. Once this is accomplished, return to Donobin.

C2SQ1. Subquest – Village of the Damned

The town of Somrun has been overtaken by a powerful evil; you must free the village. Enter

Somrun from the World Map and advance into the town. Undead will attack, but they beg for help!

Fight your way to the second sector of Somrun and talk to the demon inhabiting this place. The demon seems to want to eat everybody, but is bound by inscriptions. Read the right one to banish it. The correct line is: “I name thee Growlfinke! I banish thee!” If you choose the wrong phrase, two more zombies will spawn and attack. With the Demon banished the townsfolk will revert to their normal selves.

C2SQ2. Subquest – A Terrible Prize

Gerta the Crone used to be quite the dancer, but now all she has is memories and a music player with no music. Enter the city of Lazlo and to the immediate east of the gates you’ll find Gerta. Chat with her and she’ll tell you about the trading post her father ran at one time.
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Gerta

The ruined trading outpost can be found north of Lazlo. Enter the ruins and defeat all of the enemies you find in the two Ruins sectors. This will give you the music player that Gerta wants. Return to Lazlo and talk with Gerta to complete the subquest.

pRiTrAmAn
31st May 2006, 15:51
C2SQ3. Subquest – Digging in the Dirt

To trigger this subquest, find a character in the northeast corner of Lazlo Sector 4, who will tell you about the ancient battlefield, thereby unlocking Old Battlefield for you to travel to. Talk to Rolly and he’ll sell you some dynamite to use on the cracks spread around the battlefield. Rolly will sell you a maximum of five sticks. Try your luck at the various spots – just walk to a crack and press 5. An explosion is triggered each time and some cracks reward you with an item.

C2SQ4. Subquest – Noise from the Ether

Geldenblaum monitors transmissions and he’s heard a strange one. He needs someone to help him investigate. You can find Geldenblaum in the northernmost sector of Lazlo. Talk with him and he’ll request your help to track down a strange transmission. Visit the locations below to take the readings. Wander a bit (and watch out for enemies!) to find the direction of the transmission.

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Take Readings Here

Once you’ve taken the readings the Transmission Site will appear. Enter the Transmission Site and find the old transmission system. One of your party characters will grab the tapes and it’s time to be off. Return to Geldenblaum in Lazlo to complete the subquest.

C2Q5. Quest – The Arena

With Donobin’s deeds done, you will be told of the Tournament of Champions held in Lazlo every year. Continue to explore Lazlo and the surrounding area until you are ready to enter the tournament. When you enter the Arena sector (found on the western side of Sector 2), you will witness a short battle before participating in combat yourself. The combatants are supposed to be safe from harm but you will be damaged by the first attack. Your assailant is revealed as Larson, who was supposed to be dead. Defeat him. This will trigger a moral dilemma – you must decide Larson’s fate. This concludes Chapter 2.

pRiTrAmAn
31st May 2006, 16:04
Rifts Walkthrough: Chapter 3



LAZLO



C3Q1. Quest – Threat from the Sewer



Chapter 3 starts off with a bang in Sector 2 of Lazlo. Enter the sector after the Arena and Tophet will appear. Alternatively, walk into the sector (from the World Map, enter Lazlo, head to the northern exit and you'll end up in Sector 2). Keep walking and you will trigger a dialogue with Tophet. He describes a threat from the sewers (Quest Update). Now find the sewer entrance. You need to talk to three specific city dwellers (circled in blue):

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The third character you talk to will reveal the sewer entrance which is in the same sector:

Walk near it and it will trigger a dialogue prompting you to get into the sewer tunnels. If you're ready, go ahead. Fight your way through the sewers until you reach the third sector.
As you walk into the room, a dialogue between the Cabalists will start up. After the dialogue you’ll have to defeat them in battle. Walk further into the room and you'll automatically approach the mighty Tome, triggering another dialogue. Continue on to the exit. Another mission is complete. You’ll gain the Tome, XP, and a Quest Update.
After exiting the sewer, the next step you take should bring up a dialogue with Tophet. He needs you to go to Free Quebec, specifically Old Bones (Quest Update). On the way, you’ll travel through the Multier's Traveling Show, north east of Lazlo. Walk up to Multier and play his games. You get XP for every riddle you answer correctly, and a Quest Update.

OLD BONES

C3Q2. Quest – Old Bones

Continue on the World Map until you reach Old Bones. Upon entering, head east and you will enter a dialogue with Trent, Tophet’s Cyber-Knight buddy. He’ll mark the node where Tophet is currently in trouble. He will be added to your party pool and is available at any Inn from this point on. Your Quest Journal will be updated after talking to Trent.
Trent will then reveal the path to the Old Bone Ruins on the World Map. Travel to the node and explore the sector to find Tophet in battle with Glitter Boys. Tophet casts a spell and kills the Glitter Boys. Walk up to him to start another dialogue. Tophet wants you to go to Europe, specifically Scotland, to get him a Millenium Tree staff. It’s very difficult to get overseas, but Trent knows a way. Your Quest Journal will be updated one of two ways, depending on whether or not you put Trent in your party prior to this.
If Trent is not in your party, get back to Old Bones and hit Use on Trent (he'll be where he was the first time you walked into the sector). If he is in your party, as you enter Old Bones Trent will tell you to seek out Samantha Hebdon. Either way you will get the same Quest Update.

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Sam will demand your help with a task before she helps you get to Europe. Sam tells you to find Pharm Alley, where all the Juicers hang out, to find where the bad juice is coming from (Quest Update). To find these Juicer delinquents, head to the eastern exit of the current sector, then go through the southern exit to the next sector.

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Strike up a conversation with these charming fellas to get the goods on daVinci Jones. After the brouhaha (Quest Update), head back through the northern exit then go to the eastern exit, which will take you to the docks. Once you kill daVinci (Quest Update), you'll need to get back to Samantha Hebdon and report.

C3Q3a. Quest (Part 1) – Save Enclas

Sam will hook you up with Petit, a rebel Glitter Boy who will help you bust his buddy Enclas out of an FQ stockade (Quest Update). He will reveal a meeting spot. Walk straight to Petit and you'll trigger a dialogue with him. Whether or not you choose to join Enclas right away, eventually you’ll say yes and the two of you will walk into the FQ CommStation. A little banter occurs along the way. Petit will sneak you into the entrance.
Once in the new sector, Petit is officially added to your party, and you’ll have to choose a member to boot out. Walk through the next sector. All is quiet, because no alarm has been raised – yet. Your party has to destroy the two commdishes in order to create a diversion before rescuing Enclas from his compound. Petit will shoot at one of the dishes to kick things off and FQ Glitter Boys will spawn and shout a warning. The fight begins.
Glitter Boys keep spawning to replace their fallen brethren until both dishes are destroyed. Once this occurs, a quick dialogue kicks up, and you will be transported to the previous sector.
Fight your way to the first sector. Upon exiting, another dialogue will appear and Enclas’s location will be unveiled on the map (Quest Update).

pRiTrAmAn
31st May 2006, 16:31
C3Q3b. Quest (Part 2) – Save Enclas

When you enter the first sector, an alarm is triggered. You need to find Enclas’s holding cell quickly. You must fight and defeat two Glitter Boys guarding the entrance to the next sector. Upon entering Sector 2, Petit informs you that you are still not where you need to be.

Petit breaks free from the party and moves up the pathway to the cell where Enclas is being held. He fires a few shots from his boomgun at the door and Enclas emerges. A dialogue explains that you must leave this area immediately and you are walked to the next sector.

Upon entering this sector, you find that your escape path has been blocked by two Glitter. You instruct Enclas to start opening a rift to get you out of the area. Enclas breaks off from the party and starts casting. The rest of the party is then moved within range of the enemies and engages in battle. If there are ever less than two Glitter Boys present at the end of a combat round, another will emerge from http://three.fsphost.com/vibgyor/rift/image018.jpgone of two barrack entrances. To stop the respawning of Glitter Boys, you must destroy the computer consoles located near each door. This will disable the doors and
prevent more Glitter Boys from emerging.

After ten combat rounds, Enclas notifies you that he has successfully opened a rift and the party should move through it. As the last party member steps through the open rift, a new Glitter Boy emerges and shoots Enclas, disrupting his spell and closing the rift. Enclas is captured – or worse.

C3SQ1. Subquest – Nanogoo

This quest requires a bit of footwork to get going. Refer to C3Q2 (above) and proceed to the point of rescuing Tophet (he'll kill those two Glitter Boys). Then go back and talk to Trent. The way will now be open to go east of the initial sector in Old Bones.
As soon as you enter the next sector Thomas, the mad scientist, will approach you with a request

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to save his lab from his nanotech experiment gone wrong.

He'll show you his laboratory entrance and explain the situation. As you reach the lab entry, you have the option to enter or not. Once inside, you have the choice to either hack the computer terminal controlling the nanobot replicator, or to destroy the power generator.

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It's a little tricky – just be sure to rotate the screen to ensure maximum visibility. If you come within one square of a gas cloud, you will have to restart the maze, but no health is lost.

After either goal is reached, the replicator will be fixed and the gas killed. Back outside, go talk to Thomas to receive your Quest Update and XP.

pRiTrAmAn
31st May 2006, 16:45
C3SQ2. Subquest – Golzar

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In the northeastern section of the North America map lies the beginning to this subquest.



As you enter the sector, a Dbee named Golzar talks to you. He was run out of the local town by Dbee-intolerant villagers and wants to find a place to trade. The nearest Dbee-tolerant city is Old Bones. You offer to escort him in exchange for 10,000 credits (Quest Update). Battle the monsters in each sector. Golzar will interact with you throughout.

In the third sector of this quest, there is a hidden subquest. Proceed normally through the sector and defeat all the enemies. After a brief scene with Golzar, you can go back and interact with the characters in C3SQ3 (see below).

Defeat the enemies in each sector and a non-interactive scene will explain the rest (10,000 credits awarded).


C3SQ3. Subquest – DoubleCrossed



Approach the two characters circled in the map below.

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The bodyguard will explain the situation. Then talk to one of the characters to hear the whole story. You have to decide which of the two characters to save. If you save the bodyguard, your skill will improve in energy weapon use. If you save the woman, you receive the passcode to the safe and get one random weapon, one random armor piece and one random accessory slot item.


[SIZE="6"][B][U][COLOR="Red"]I WILL POST AFTER THIS AS I GET TIME .............. I GOT WHOLE WALKTHROUGH YOU CAN ALSO DOWNLOAD IT HERE

axandy
2nd June 2006, 17:50
:supz: Great and Hard Job.
Thanks

jesjr
25th August 2006, 09:33
can anyone help me with my problem??

im playing rifts... im on the old bones map....

after i got stunned in battle... i am still stunned in other battles that i made what should i do??

do i need a new version of rifts?

3GP
31st August 2006, 09:14
app exit during enemy movement :( is this the rifts bug? i cannot go on a mission im stuck on saving rainetown :cry: im curious how can i open the other mpas like ngr or china, do i need to finish all the quest in north america?

strong_tower
21st April 2008, 10:55
old game, but i played it just now.

need much advices. especially in understanding many terminologies such as PP, PE, PB, what's benefit of oil, etc.

nsyd3g
4th May 2008, 23:36
i know the trick for that one...

the game crashes on rainetown.... 3rd sector... i believe its because of a bug.. i figured a way to get throught it coz im playing rifts using my 6680... i have some guidelines that should help u in that...

1. you shud knock out the sniper on the LEFT side of the map (the one ontop of the building without him geting down...

*** wen someone gets up there on that platform and tries to go down it crashes... trust me either ur ally or enemy will stil crash it***

2. dont let the sniper go down, dont let those enemies that go up there live long enough to go down..

3. AND NEVER EVER! go up there using your main character.. coz u will get stuck there forever..

*** how to beat em??***

-use the main char as a tank.. an easy target for em... and make ur 2nd party member go up the bugged area (dont worry he wont dissapear he just cant go down til after the battle)
-use the main char to sweep the other enemies not near the platform...
-when an enemy goes up the platform make sure u kill it quickly..
-nver mind the items on the platform after the battle...
-AGAIN never put ur main character up the platform


hope this helps... =) been playin for like 2days now LOL

nsyd3g
4th May 2008, 23:37
and i can see that im out dated lol

nsyd3g
4th May 2008, 23:39
i just love this game so.... haha!