View Full Version : Deity Disk Magazine engine Beta
kester76 1st February 2007, 19:28 Beta test of a S60 Diskmag engine I've written.
Tested on Nokia NGage, 3650, 6600 & N70 so far, should work on most S60 phones. Not compatible with OS9.1.
Please leave any questions or ideas you have here.
Have fun :)
Disk magazine
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An example of an Amiga diskmag graphical user interface.
Source: Jurassic Pack, Issue 13.A disk magazine, colloquially known as a diskmag, and also known by the portmanteau magazette (from "magazine on diskette"), is a magazine that is distributed in electronic form to be read using computers. These had some popularity in the 1980s and 1990s as periodicals distributed on floppy disk, hence their name. The rise of the Internet in the late 1990s caused them to be superseded almost entirely by online publications, which are sometimes still called "diskmags" despite the lack of physical disks.
punjabi_munda 1st February 2007, 19:35 Beta test of a S60 Diskmag engine I've written.
Tested on Nokia NGage, 3650, 6600 & N70 so far, should work on most S60 phones. Not compatible with OS9.1.
Please leave any questions or ideas you have here.
Have fun :)
ummm, what exactly does a diskmag do?
Maradona1989 1st February 2007, 20:28 Doesn't work on N6680.
kester76 1st February 2007, 21:34 What error does it give if any ?
Just checked the specs and there very similar to a N70 so by rights you shouldn't be experiencing any problems.
Disguy 1st February 2007, 21:48 Update with proper info and screenshots or thread will be trashed
streak_x 1st February 2007, 22:13 Heh, I have the same idea of creatin' diskmag Engine for J2ME phones last year.
I also coded a little handy application called Mobizine-PL, but was never released 'cause i didnt get enough textwritters for this mag. So engine waits for better times :D
http://www.hostj2me.com/files/Thumbnail/6862
http://www.hostj2me.com/appdetails.html?id=1641
kester76 1st February 2007, 22:52 A pity really as the S60 range could really do with a diskmag. It's just a pity that there doesn't seem to be a S60 scene. Just a bunch of groups & individuals doing the work and a lot of people leaching the rest. Your app looks quite good. I used the rotated screen format to fit more text on which took a while to figure out. Most s60 phones don't support screen rotation as standard, plus not having a graphics chip it tends to flicker like mad. I guess Symbian didn't think that when they designed it :) lol
lzb_j77 2nd February 2007, 18:47 is any scene on symbian platform? :)
kester76 2nd February 2007, 22:56 Mostly cracking and some demo's. Check www.pouet.net for mobile phone demos.
kester76 2nd February 2007, 23:03 Anyone found any problems with Deity yet ?
Dextor 2nd February 2007, 23:08 i didn't get what is this app supposed to do..
kester76 2nd February 2007, 23:56 Digital newspaper of sorts. Mostly scene stuff relating to the symbian S60 platform.
streak_x 3rd February 2007, 02:37 No, app running without problems. Muzax works, fade-in and fade-out function works, d-pad work + accept key...
lzb_j77 3rd February 2007, 16:28 on pouet.net i found only one s60 demo :(
so, Deity doesnt work on my 6681. it doesnt run, as app for os6
kester76 3rd February 2007, 16:43 Works on the N70 and that's OS 8.1 I think. It should work, not 100% sure how exactly colour system works on a N70. It's supposed to be 18bit as the 6680's but I think it handles colour more like the 16bit 6600. I've got to look futher into this.
Should work fine, if you find any problems give me a shout on here and I'll look deeper into it. All the code is stock so it shouldn't be much of a problem if there is one.
kester76 3rd February 2007, 16:46 No, app running without problems. Muzax works, fade-in and fade-out function works, d-pad work + accept key...
Thanks Streak. Hopefully should be able to add some more features to it soon. I really need to get round to codeing some graphic routines to load jpeg's in articles but the OS always makes them look real grainy.
kester76 4th February 2007, 16:00 Have recompiled Deity under the 6680 environment. Seems to work out on the emulator, will get it tested soon on a real phone. Not sure why the 6680's have a problem with the Opengl ES plugin. Found the default plugin I use includes EGL aswell so that could be the main problem. If it persists I'll recompile it with the original Dll's and check it again.
I'll swap the DLL files over to Rasteroids opengles 1.1 if I can't get it working.
kester76 7th February 2007, 18:03 Is my APP that crap ? :) lol
streak_x 8th February 2007, 12:26 Im looking forward to see next release :).
ijhtio 8th February 2007, 13:01 thanks a ton kester76...we need people like you...who dnt only crack the application....but have talent to produce something original too...keep it up dude...
sweetfunny 8th February 2007, 16:44 Mostly cracking and some demo's. Check www.pouet.net for mobile phone demos.
Only found 1 demo, pity though because i used to write demos for the C64 scene years ago.
Barabba 8th February 2007, 20:41 Confirm, not work on 6680
kester76 9th February 2007, 15:31 thanks a ton kester76...we need people like you...who dnt only crack the application....but have talent to produce something original too...keep it up dude...
Thanks, hopefully someone should take it up and make a nice magazine with it. I loved Diskmags on the Amiga and PC, just a pity there isn't many of them around anymore.
kester76 9th February 2007, 15:59 Only found 1 demo, pity though because i used to write demos for the C64 scene years ago.
Problems with the mobile demos are that they're either Java which the symbian platform sucks at or they're written directly for the hardware :(
kester76 9th February 2007, 16:13 Confirm, not work on 6680
I'll have to re-compile it with a newer version of the OpenGL ES and EGL libraries, looks like the 6680 range has a lot of firmware bugs that weren't fixed until the N70 OS 8.1a was released :(
lzb_j77 9th February 2007, 18:56 imagine, i want to write something for symbianos (SOS)
i download some books about symbianos programming and begins...
as i see - there is no complete list of SOS system calls, libs, structures, handlers etc...
(f.e. i have amiga guru book and lots of other full docs about amigaos - i can call any os function and i know all arguments... instead of SOS)
how i can code for os, which doesnt have enough docs?
weeman 10th February 2007, 12:37 Thanks mate. will try on my N-Gage.
kester76 13th February 2007, 15:00 imagine, i want to write something for symbianos (SOS)
i download some books about symbianos programming and begins...
as i see - there is no complete list of SOS system calls, libs, structures, handlers etc...
(f.e. i have amiga guru book and lots of other full docs about amigaos - i can call any os function and i know all arguments... instead of SOS)
how i can code for os, which doesnt have enough docs?
The SDK help file gives a pretty much complete list of all Symbian commands, their libraries and header files for its particular toolchain. Lots of other examples out there aswell.
A few good links to various sources.
http://developer.symbian.com/forum/index.jspa
http://www.forum.nokia.com/main/resources/tools_and_sdks/index.html
http://www.forum.nokia.com/main/resources/tools_and_sdks/index.html#cpp
http://www.forum.nokia.com/main/resources/technologies/symbian/documentation/index.html
kester76 13th February 2007, 15:32 Thanks mate. will try on my N-Gage.
You're welcome, will try to get round to adding more features soon. Just got the Wii so I'm kind of torn a bit between them both :)
streak_x 14th February 2007, 01:16 Deity worx on N-gage. Tried by me... :D
kester76 18th February 2007, 20:30 Not much happening lately as I managed to scratch my eye somehow :) Never knew you could get such bad eye strain from a small cut :D I love painkillers :)
weeman 18th February 2007, 22:42 You're welcome, will try to get round to adding more features soon. Just got the Wii so I'm kind of torn a bit between them both :)
congrats on the Wii. btw, i tried it, it runs alsa with sound but everytime i click a menu i.e. help menu the program closes.
kester76 18th February 2007, 22:54 Have you made any alterations to the data.zip file ?
kester76 26th February 2007, 18:36 This is a bit dead so with the Wii programming and stuff I'll just post the source in case someones interested.
manicminer 26th February 2007, 20:49 Yes ,please, post the source!
kester76 27th March 2007, 20:27 Will sort out the source this weekend. You need to download a few libraries from other sites but it should compile fine.
kester76 4th April 2007, 14:54 Deity source code,
Requires
Hipergames Zip libs
http://www.hipergames.com/index.php?location=sym_engine
Hybrids or Nokias OpenGLES SDK
http://www.hybrid.fi/main/download/index.php
Shlzero's Hekkus SoundSystem
http://www.shlzero.com/modules.php?name=Content&pa=showpage&pid=1
kester76 9th April 2007, 23:22 No one interested in this ?
streak_x 10th April 2007, 00:47 I've already downlaoded this file and trying to compile and test it... Kester if you have ICQ please PM to me with it, coz i have some questions which need to be answered. :P
Keep up scene alive :D
3rdSin 10th April 2007, 19:51 What can i do with Deity actually?
but I'm sucessfully install in my N-gage QD.. Good Job!
kester76 11th April 2007, 03:56 I've already downlaoded this file and trying to compile and test it... Kester if you have ICQ please PM to me with it, coz i have some questions which need to be answered. :P
Keep up scene alive :D
icq number is 107967212, leave me a message on there if you have any questions. Should be easy to compile through. *Fingers crossed*
lzb_j77 11th April 2008, 15:44 so what about working version of this zine? :)
kester76 22nd May 2008, 00:10 This project died about a year ago because I had issues with the 6680 phones I could resolve. Dodgy drivers etc. I'm currently dragging the code over to the psp. Might see a working model on the psp in the next six months :)
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