nykings
2nd July 2007, 20:13
As a "mythical" old jocks, the first time the honor of playing the "Ghost Huanshilu 2" Prior to this, "a mythical Huanshilu" I tried, "Huanshilu a mythical" I was deeply impressed by one of the game, although the game is not enough to do sophisticated, But as a phone rpg, I think "Huanshilu a Ghost" has reached a domestic rpg game of the first high-echelon , the entire game from the design to the screen, from the multi-player combinations to combat the rich and varied enough to give me more satisfaction, "Ghost Huanshilu an" excessive off with a lot of boring time, I played a lot rpg games, "Huanshilu a mythical" can be said to be more satisfied with my game.
However, "Ghosts Huanshilu 2" has brought me is the fact that compared to a mythical two generation is a comprehensive improvement rather than old wine in new bottle of furnishings, the whole game can be largely out of the re-designed, re-create, the details of which embody the development of hard and tireless efforts to pay, there have been a mythical experience. I discovered that the second generation product has been in a generation on the basis of the game, referring to a new height, the system ingenious structure, narrowing the system, into systems, mission systems, equipment, materials system. . . System maneuvers, a giant of classical architecture and for the rich storyline express a generation of the Foundation for rpg.
However, "Ghosts Huanshilu 2" has brought me is the fact that compared to a mythical two generation is a comprehensive improvement rather than old wine in new bottle of furnishings, the whole game can be largely out of the re-designed, re-create, the details of which embody the development of hard and tireless efforts to pay, there have been a mythical experience. I discovered that the second generation product has been in a generation on the basis of the game, referring to a new height, the system ingenious structure, narrowing the system, into systems, mission systems, equipment, materials system. . . System maneuvers, a giant of classical architecture and for the rich storyline express a generation of the Foundation for rpg.