View Full Version : Capcom 2007 Resident Evil-The Missions 3D S60v2



nykings
9th July 2007, 01:26
capcom recently announced the formation of a formal american mobile division and is wasting no time in staking out the space with some of its biggest properties, such as resident evil. the survival-horror franchise is enjoying a massive renaissance, still basking in the critical glow of the successful resident evil 4. however, since an epic of such size and technical requirements could not be scaled down to a cellphone with any degree of reasonable success, capcom set out to create an original game that delivered the elements and essence of the popular console game, but in an experience that makes sense for mobile.

resident evil: the missions breaks down a giant zombie safari into 100 small stages, each composed of a just a few rooms and a small goal, such as rescue a helpful citizen or blow off a zombie’s head. each mission is timed, and depending on how quickly you navigate through the mission, the game gives you a grade. these bite-sized sessions last no longer than a couple minutes apiece, which is the perfect duration for a quick play between life’s other occupations, like work or school. the 100 missions are displayed as a giant branching pyramid. you play through the game on different paths, meaning you could feasibly run through it multiple times without even seeing all of the sights.

the plot starts out simple, with s.t.a.r.s. agent jill valentine checking out a giant mansion linked to the diabolical umbrella corporation. the site has been taken over by the shambling undead, and it is up to valentine (as well as some secret, unlockable characters —— which i am loathe to ruin here) to clear out the zombies and save the proverbial day. valentine has access to a lot of requisite resident evil firepower and items, like herbs. fans will really appreciate that this mobile game does everything in its power to feel like it belongs right next to the rest of the entries in the series.

fortunately, the game doesn’t use traditional re controls, so you just press in the direction you want valentine to run —— no need to rotate her body, then press forward. (bless you, capcom.) the collision detection was something i was hoping wouldn’t suffer, and am pleased to report no hang-ups on invisible barriers. when you move valentine near something she can use, a small icon appears above it, this way you can tell functional doorways and whatnot from the background.

re also employs auto-aim, which is useful for a mobile game where you don’t have the tools for pinpoint accuracy. you switch between running and shooting with a soft key. when you are in the shooting stance, any target within range is painted with a red target. you can pivot to pick off other targets, as well as look up or down. looking up is how you score one-shot kills, which are important in a series known for being a little stingy with ammunition. running out of ammo in this mobile edition is just as painful as it is in the console game. you have access to a knife for up-close attacks, and if you can time your strikes just right, you can do hugely potent counter-attacks that drop a zombie cold.

resident evil runs on 3d-enabled handsets. it uses pre-rendered backgrounds, but casts polygonal models over them. it looks quite nice on the test lg vx8000 i am playing the game on. the models move smoothly with pretty good animation. the texture work is solid, but not spectacular. valentine (and the other humans) got the most attention it seems. many of the zombies look like a collection of gory-textured polygons hastily pasted into humanoid form. the sound is pretty good. there is some beep-boop sinister music, as well as several sound effects for taking shots or picking up items. your characters cry when attacked, zombies make appropriate groans, and monsters, well, make monstrous noises.


closing comments

resident evil: the missions benefits from incredibly smart design choices. recreating an re game in a top-down perspective would have been a little dull. using the familiar fixed camera angles, the pre-rendered backgrounds, and recognizable characters and locations will get the fan base excited. and the way the game is segmented into easily consumed set pieces is great for mobile gamers, as it allows them to play for a few minutes at a time if the real world is creeping in. the game does move a little slow, even with the use of a run command to speed up movement, but the pacing of re has always turned some gamers off while others appreciated the "slow boil."

i think re fans —— and there are a lot of them —— should have no hesitation when considering the download. mobile gamers with a solid preference for puzzle and card games, however, might want to think twice —— as re delivers a more traditional video game experience to mobile.


resident evil: the missions is a collection of 100 new zombie-hunting scenarios based on the events and locations in the original console game. designed for the unique play style of the mobile platform, resident evil: the missions introduces an auto aim feature to the franchise and increases the player’s ammo reserves to intensify the action and frantic pace. additionally, many of the missions have a timed component challenging the player to survive the onslaught of zombies and complete certain tasks before time expires.

to begin the experience, players select the number of missions they wish to tackle. like its console namesakes resident evil: the missions features several of the main characters from the franchise and sports a fixed, third-person camera that switches seamlessly between viewpoints as the character navigates the game world. to assist in the journey through this house of horrors crawling with zombie.

redviper
9th July 2007, 03:30
Doen't work correctly on N70. Uploaded a working 176x208 version.

EDIT: arif1490 refers to the original post btw...

Arif1490
9th July 2007, 03:30
This game is > 176 x 220... [Only registered and activated users can see links]

daddyfatsax
9th July 2007, 04:07
No 3D version of this game has been released for S60, this one is for SonyEricsson K750i. Wrong section, should be moved to SE Apps/Games :roll:

Thebatman
9th July 2007, 04:30
is this for the n70

leo5354
9th July 2007, 09:04
Actually the files posted by NYKINGS are 240x320 not 176x208 version, the second file posted by redviper is infact 176x208 version

saeun666
9th July 2007, 10:22
do you have a 320 x 240?

kyoushikai
9th July 2007, 10:30
why the game is so different from screenshot,it's just shooting gallery?

nextgroup
9th July 2007, 11:19
the real 3D is over 500 kb big...

santi3100
9th July 2007, 12:46
it's 3D really??

leo5354
9th July 2007, 13:28
Nope, the version posted here not 3D (don't imagine the game will looks like screenshot u see on some game website). The one posted here is merely shooting galery if u want to know about the screenshot

stuart2773
9th July 2007, 13:45
[Only registered and activated users can see links]

S60v2 basic 2D game, shoot left - center - right, kill the zombies that pop-up

[Only registered and activated users can see links]

S60v3 full 3D

far as i am aware no 3D version is available for s60v2 (176*208) :(

DIABOLIK N80
9th July 2007, 13:49
version 3d works on 6600..?

mitch1971
9th July 2007, 13:52
thank soo much nykings ...great share dude.

danial
9th July 2007, 14:23
omg! ive been waiting for the 3D one since the first screenshots were shown months ago! now u tell me no such game for N70! oh no! im shattered!:(

italodance
9th July 2007, 14:26
N70 Version Is Working Very Good On My 6670 S60 V2 :)

But The Prime S60 Version NO!!!!!!!! The Screen Is Exactly Half

italodance
9th July 2007, 14:33
[Only registered and activated users can see links]

S60v2 basic 2D game, shoot left - center - right, kill the zombies that pop-up

[Only registered and activated users can see links]

S60v3 full 3D

far as i am aware no 3D version is available for s60v2 (176*208) :(


oh my god i want S60v3 full 3D for my 6670 :(

i don' like this S60v2 basic 2D game :(

adminXxX
9th July 2007, 15:22
really 3D has over 950KB!

adminXxX
9th July 2007, 15:33
here is real 3D [Only registered and activated users can see links]

seth2003
9th July 2007, 15:45
here is real 3D [Only registered and activated users can see links]


176x208 version?????cuz 240x320 was already given

emahaha
9th July 2007, 18:12
cant someone really smart fix it for s60v2 ?:p
i am sure there are a lot of people who would like to play this game...

adminXxX
9th July 2007, 22:00
176x208 version?????cuz 240x320 was already given

176x208 or 176x220 I'm not sure but working very good on my SE K700i with 176x220. U must try it:rock:

saeun666
10th July 2007, 08:53
can anyone post a 320x240 that works in a 6260 phone thnx the 3d version not the crappy 2d point shoot

123456
1st February 2008, 19:59
N70 not play game.. hixhix
plz post version for N70..

juhadrian
2nd February 2008, 01:02
Works fine on N91.

abdelhady
2nd February 2008, 18:00
thank you.................