View Full Version : [RPG Games] Fantasy Worlds Online !


takashiro
2nd July 2008, 16:14
http://www.rhynn.com/img/fw_info/shots/s110.gif http://www.rhynn.com/img/fw_info/shots/s170.gif http://www.rhynn.com/img/fw_info/shots/s280.gif http://www.rhynn.com/img/fw_info/shots/s200.gif

http://www.rhynn.com/img/fw_info/shots/s080.gif http://www.rhynn.com/img/fw_info/shots/s120.gif http://www.rhynn.com/img/fw_info/shots/s160.gif http://www.rhynn.com/img/fw_info/shots/s210.gif

http://www.rhynn.com/img/fw_info/shots/s010.gif http://www.rhynn.com/img/fw_info/shots/s090.gif http://www.rhynn.com/img/fw_info/shots/s100.gif http://www.rhynn.com/img/fw_info/shots/s270.gif



Version 1.2 featured only about 16 different item types.
In contrast, 72 item types are going to build the base of the new item system (http://www.dotsis.com/mobile_phone/showthread.php?t=103076#) (http://www.dotsis.com/mobile_phone/showthread.php?t=103076#) which is integrated into the full version - a 350% increase.
All of these item types can be grouped into one of these more general classes:



Weapons
Armor (Body Armor, Helms, Gloves/Gauntlets, Boots)
Shields
Scrolls
Potions
Special Items


http://www.rhynn.com/img/fw_info/item_comp_l.gif Some of the above named classes can be subdivided further into sub classes which in turn are finally composed of the specific item types.

For instance, the 'Weapons' class is divided into sub class[/URL] 'Short-Range' and 'Long-Range'. The weapon class 'Short-Range' then includes the weapon types 'Clubs', 'Knives', 'Swords', 'Scepters', 'Axes', etc.[/color]

Each item type comes in various type variants. Some examples for variants of the 'Sword' type would be: 'Gladius', 'Short Sword', 'Broad Sword', and 'Claymore'.


Base attributes are defined for each type variant to serve as a template for item creation. Actual Items are randomly generated by taking into account these base values of the type variants plus several parameters like:

level and [URL="http://www.dotsis.com/mobile_phone/showthread.php?t=103076#"]inventory (http://www.dotsis.com/mobile_phone/showthread.php?t=103076#)of the enemy
type variant modifier values
Magic/ additional modifiers
random distribution


With some luck, additional value bonus is added to specific item attributes. Magically enhanced weapons, armor, or shields always have some additional attributes. However magic items also do have slightly minor peak values and are both harder to find and not usable without appropriate skill / magic values.

There is much more to the item system (like the magic/scroll system) than what is covered here. But before we delve deeper into this within the next days we are going to reveal what the numerous item types are about.

Nokia version:

http://awaredreams.com/games/nokia/FantasyWorlds.jar (http://awaredreams.com/games/nokia/FantasyWorlds.jar) Sony Ericsson version:

http://awaredreams.com/games/se/FantasyWorlds.jar
(http://awaredreams.com/games/se/FantasyWorlds.jar)
(http://awaredreams.com/games/se/FantasyWorlds.jar)

dami978
2nd July 2008, 17:38
it's only online this game?

amampa
5th July 2008, 03:09
it's only online this game?

Nope!
1st and best mobile online game is tibiame. www.tibiame.com
Most java games sux in performance n looks.
Tibiame is symbian.

haccuonglong
5th July 2008, 18:54
What mobile does it suport?

penthaler
5th July 2008, 19:01
Compatible devices...
Dont see any phone with resolution 240*320 :(

Nokia N-Gage
Nokia N-Gage QD
Nokia 3230
Nokia 3600
Nokia 3620
Nokia 3650
Nokia 3660
Nokia 6260
Nokia 6600
Nokia 6620
Nokia 6630
Nokia 6670
Nokia 6680
Nokia 6681
Nokia 6682
Nokia 7610
Nokia 7650
Panasonic X 700
Panasonic X 800
Sendo X
Sendo X2
Siemens SX1
Lenovo P930
SonyEricsson Z500
SonyEricsson K500
SonyEricsson F500
SonyEricsson K700i
SonyEricsson Z1010
SonyEricsson V800
SonyEricsson Z800
SonyEricsson K600i
SonyEricsson K750
SonyEricsson W800
SonyEricsson P900
SonyEricsson P910
SonyEricsson S700