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[center] fxphd - C4D102 - Introduction to Cinema 4D II + projects files
Language: English | 1152 x 720 | 30 fps | project files + mov | 1.73 GB
Genre: eLearning
This course will complement the C4D101 course and further develop your skillset when working with Maxon s Cinema4D. Alongside the core Cinema4D concepts, the 102 course will include classes on using some of the popular modules available for Cinema4D, including Cloth, Sketch & Toon and MoGraph, as well as an introduction to using Bodypaint3D and understanding the concept of UV mapping and texture painting within the application. The classes will be both practical workshops and project based classes, further enhancing your experience of using the core Cinema4D application, Bodypaint3D and the available modules.
Tim Clapham is a multi-disciplinary animator and compositor and one of our members favorite profs. With over 11 years of industry experience, Clapham is an industry recognized expert in Cinema 4D and After Effects. As Company Director at Luxx in Sydney, Australia, Tim works with a wide range of global advertising and broadcast companies, producing world-class content that is both technically challenging and innovative.
Professor: Tim Clapham (TimC)
Class 1: Creating a short logo animation part 1. Using subdivided splines for smooth deformation. Fracture object with ExtrudeNURBS and Plain Effector to animate type.
Class 2: Creating a short logo animation part 2. Animating the logo using animation layers. Creating glossy materials and a basic light setup. Rendering with Picture Viewer.
Class 3: Introduction to the Hair Module. Using the Hair Object. Styling hair and working with the Hair Material. This class also covers cloning with Hair and Hair dynamics.
Class 4: Introduction to the Cinema4D cloth module. Exploring the Cloth Tag parameters. Cloth collisions with regular objects. Using ClothNURBS for smoothing and thickness. Belting Cloth to Polygon objects.
Class 5: Working with the Sketch and Toon module to create Non-Photorealistic Renders. Exploring the sketch render options, sketching individual objects with unique materials. Finally creating a watercolour type line from scratch.
Class 6: Introducing Bodypaint 3D. This week we take a look at manipulating UVs and creating UV maps. This will cover different UVW projections, interactive mapping and the Bodypaint Setup Wizard.
Class 7: Texture manipulation with Bodypaint 3D. This week we continue our exploration of Bodypaint, focusing on the texturing features. Subjects covered include working with layers, filters, multichannel painting and projection painting. This class also covers baking textures.
Class 8: Week one of a three week project. Creating a logo animation for Top 100 Countdown. This week we create the text from illustrator artwork. Model a clock dial using Cloner and Shader Effector. Colour the dial with the MoGraph color shader. Animate the effectors using Xpresso.
Class 9: Week two of a three week project. Adding animation to the project. Working with F-Curves. Creating the tunnel of clock dials and other graphic elements using standard particles combined with MoGraph Tracer, Cloner and a combination of effectors. Scene management with layers.
Class 10: Week three of a three week project. An extended class of 1hr 30mins, including bonus 30 minutes working in After Effects. First we add basic lighting and finalise our materials in Cinema4D. Create a geometric zoom from the Top 100 model. Add streaks of light with Tracer. Create a wipe with Cloner and Boolean operations. Set-up multipass and AEC export. Render the 3D passes and then complete basic composite and grade in After Effects.
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thts258
22nd October 2011, 22:20
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Stuart Christensen Maya Tutorials Vol. 01 - 71
[2010-2011, ENG]
Language: English | 1728 x 1080 | 29.97 fps | .mp4 | 15.76 GB
Genre: eLearning
01. Light Fog
02. Basic Text
03. Basic Camera
04. Basic Geometry
05. Simple Lambert Shaders
06. Logo
07. Refining Light Fog Shadows
08. Keyframe Basics
09. Ocean Shader Part 1
10. Ocean Shader Part 2
11. Create a Motor Boat
12. Active and Passive Rigid Bodies
13. Basic nCloth
14. Motion Path
15.Logo Boolean
16. Fur Part 1
17. Fur Part 2
18. Jiggle Deformer
19. Beam Me Up
20. Texture Bump 2D and 3D Part 1
21. Texture Bump 2D and 3D Part 2
22. Quick Terrain Modeling
23. Camera and Aim Part 1
24. Camera and Aim Part 2
25. TMZ Style Shaky Logo Part 1
26. TMZ Style Shaky Logo Part 2
27. Control a Dynamic Impact Collision
28. Create a 3D Galaxy
29. Terrain Displacement Map
30. Fire Part 1
31. Fire Part 2
32. Pond
33. Curve Flow Replace Particle Instancer
34. Blobby Surface Fine Tuning Part 1
35. Blobby Surface Fine Tuning Part 2
36. Attach Paint Effects Stroke to Curve
37. Flowing Windy Grass Field Paint Effects
38. Metallic Chrome Shader
39. Text Flow Path
40. Virtual Interior
41. Attach Image Plane to Camera Part 1
42. Attach Image Plane to Camera Part 2
43. Software Render
44. Toonline Logo
45. Flow Path
46. Directional Light
47. Attach Video to Plane
48. Model a Spacecraft from a Sphere
49. Dust and Smoke Part 1
50. Dust and Smoke Part 2
51. Dust and Smoke Part 3
52. Create a CG Environment
53. Create CG Explosions in Space
54. Gold Metallic Mental Ray Shader
55. Physical Sun and Sky
56. Curved Text on Flow Path
57. Mia_material_x Physical Sun Sky Part 1
58. Mia_material_x Physical Sun Sky Part 2
59. Dielectric Material Mental Ray
60. Create Clouds with 3D Fluid Containers
61. Wispy Clouds 3D Fuid Container
61. Wispy Clouds 3D Fuid Container
62. Basic Volume Primitive Fog
63. Newton Field Tutorial
64. Particle Grid with Air Field
65. Underwater Preset
66. Stormy Seas Ocean Shader
67. nCloth with nParticles Goal
68. Shrapnel nParticle and nCloth Tearable Constraint
69. Convert Paint Effects Stroke to Polygons
70. 3D Fluid Container for Explosions, Fire, Smoke Part 1
71. 3D Fluid Container for Explosions, Fire, Smoke Part 2
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thts258
23rd October 2011, 05:45
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Autodesk - GDC 2011
English | h264 1280x1024 30.00 fps | aac 44100 Hz | 2.37 GB
Genre: Video Training
Creating QT interfaces for Maya and MotionBuilder. Next-Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite. Cross-platform Animation Pipeline at Behaviour Interactive Studios, by Marc Beaudoin and Martin Poirier
Master Classes Autodesk at GDC 2011.
Content
Creating QT interfaces for Maya and MotionBuilder
Products : Autodesk Maya , Autodesk Motionbuilder David Coleman is a Senior CG Supervisor at Electronic Arts Canada, Responsible for the central rigging rigging Team Which Provides for multiple sports titles such as FIFA, FightNight, and NHL. In prior roles, David has been a CG Supervisor of central character art teams, been a member of various animation research and development teams, and also a Senior Motion Capture specialist. David has taught animation and motion capture at the Center for Digital Imaging and Sound, and the Art Institute of Vancouver, in addition to previously teaching Facial Rigging in MotionBuilder Masterclasses.
Next-Gen 3D Head Creation: Modeling, rigging and animation in Autodesk Entertainment Creation Suite
Product : Autodesk 3ds Max 2011 Creation Entertainment Suite Laurent M. Abecassis is an Emmy Award-Winning Visual Effects supervisor and CG character Specialist. He is known for his work as a VFX sequence supervisor on the acclaimed TV series Lost, contributing to its breathtaking plane crash sequences. Having worked in the computer graphic field for more than 15 years, Abecassis has tackled many aspects of CG production and software development. He led CG character research efforts at Di-O-Matic, supervised visual effects, and designed production pipelines. For more than a decade, Abecassis has pushed Autodesk software to the extreme in countless productions in a wide range of media-games, television, visual effects, CG feature films, commercials, and innovative interactive kiosks. For the past ten years, Abecassis has shared his expertise by providing customized training to companies such as Kodak and Ubisoft as well as the universities around the globe. Abecassis has been designing and actively developing CG character animations plug-ins for 3ds Max, Maya and Softimage since 2000. His technologies are in use today at leading production houses such as Activision, Blur Studio, Sega, and Rockstar. Well-known CG characters Mickey Mouse, Sonic the Hedgehog, Spider-man, Batman, Superman, Crash Bandicoot, and Spongebob Squarepants rely on Autodesk tools as well as technologies designed by Abecassis to entertain audiences worldwide.
Cross-platform Animation Pipeline Interactive Studios at Behaviour, by Marc Beaudoin and Martin Poirier
Product : Cross Platform Marc Beaudoin is a Motionbuilder and Maya Specialist working as an Artistic Director at Technical Interactive Behaviour. Prior to this, Marc worked for Autodesk (Kaydara-Alias) for several years where he has provided technical director consultancy services for a wide variety of studios around the world including Sony, ID Software, Ubisoft and EA. In addition, Marc has been teaching professionally 3D computer graphics for more than 15 years at numerous schools such as the Universite du Quebec a Montreal, NAD center and Several Other colleges. Martin Poirier Has Been working with and Developing 3D content Creation tools for many years now as well as getting a Master of Engineering on the topic of character animation. Since a year now, he is developing game related software at Behaviour Interactive and enjoying it quite a bit.
Interviews From the Show Floor : Marc Petit, Sr VP, Media & Entertainment Autodesk's Sr VP Marc Petit shares HIS Enthusiasm for the Latest Technology and Announcements from Autodesk at GDC. Project Skyline Thanks to Autodesk's Mathieu Mazerolle, Bill Ennis gets acquainted with a very Promising live content authoring workflow called "Project Skyline". Future Technology Could this Give animators unprecedented access to the game Engine. Time to Rock with Harmonix Music Systems Bill Ennis chats with Ryan and Matt Lesser from Harmonix Music Gilpin Systems - the folks behind the Rock Band (TM) Franchise - about Their Production Pipeline, the success and future of the music games in the industry.
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thts258
8th November 2011, 18:36
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3D-Palace - Architecture in 3DS Max Visualisation Set 2 D1
English | MP4v 1024 x 712 | MP3 128 Kbps
Genre: eLearning
Welcome to this, the sequel to the popular TDW:A1, also by Kris Lee. This second set of the series expands upon the finished resulting work of the previous DVD set to take the empty building and begin the process of bringing it to life.
Why is this a necessary skill for the 3d artist? Visualisation is one of the largest markets outside of the entertainment industry for 3d artists, visualisation allows architects and designers to be able to present to their client a finished representation of what it is they are going to be investing their money in, whether it is a piece of packaging through to a multifloored retail park.
This set will give you the skills that you need in order to accomplish that goal - you will be able to produce a scene for rendering the presents the apartment in the best possible light as if you were presenting it to a client yourself, and it will leave you with all the skills you need to start on this important career for yourself.
Author : Kris Lee
Software Used : 3DS Max
Level : Intermediate +
Compatibility : 7.8.9.2009.2010
Duration : 20+ Hours
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thts258
8th November 2011, 18:49
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3D-Palace - Architecture in 3DS Max Visualisation Set 1 DVD
English | AVC1 1064 x 992 | MP3 128 Kbps | 1.3 GB
Genre: eLearning
A 3D-Palace original! This one of a kind DVD series will bring to you the entire interior modeling process from start to finish. No other set can promise the type of information given to you here in the 3D-Palace Architectural Modeling Series.
Are you tired of skimming through books hoping to match the pictures with your scene- Are you tired of poorly written pdfs that leave you feeling like you missed something-
Are you tired of searching google for architectural tutorials but can only find a few-
Or are you simply tired of buying costly DVD training only to find that they show timelapse recordings or worse yet, pause half way through and show you the "finished outcome-"
Well this series is for you!
Over a span of 3-4 DVD's, this set will bring to you:
-A 5 room floor plan modeling from a cad file!
-Real working doors and windows. No Max prefabs here!
-Small details like electric outlets and light switches!
-Modeling each individual room from the kitchen to bathrooms!
-Texturing all the pieces in the rooms using texture maps and multisubobject materials!
-Lighting the entire interior using different types of lighting from ambient lighting, object based lighting from lamps and photometric lighting from track lights!
-Rendering the entire interior for use in your 3D galleries!
As it stands, DVD1 is available NOW! Take advantage of this early release! By the time you work your way through DVD1, the subsequent videos will be ready for you to proceed with. We decided to release them individually based on the needs of the consumers. Certain videos may be more important than others to some, therefore we will release them as they become available.
Enough of that for now, let's get to the foundation for which the series begins:
DVD 1: Modeling the Interior Structure from the Floor Up
This DVD brings you 17 tutorial videos covering all aspects of the interior process. Starting with importing a cad file, we model the apartment from it. From there, we extrude walls, build custom doors with hinges that actually open and close, custom windows that open and close, trim work, temporary cabinetry, intricate details like outlets, light switches and thermostats and more! This DVD will get you up and running and ready for DVD 2 where we will then go into each room and model the furniture!
Author : Kris Lee
Software Used : 3DS Max
Compatibility : 7.8.9.2009.2010
Duration : 7+ Hours
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thts258
9th November 2011, 09:36
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Description:
A 3ds Max tutorial covering the modeling, texturing and rendering of a bathroom complete from start to finish.
Video Codec: MPEG4
Video: AVC 1280x720 30fps to ~ 1500kpbs
Audio: AAC 44,1 kHz stereo ~ 100kpbs
Video Codec: Flash Video
Video: AVC 854x480 30fps with 547kpbs
Audio: AAC 44,1 kHz Stereo 66.6 KB / sec
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thts258
9th November 2011, 09:42
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Digital Tutors - Rigging Game Characters in Maya 2011
English | VP6F 782x646 | MP3 96 Kbps | 3.30 GB
Genre: eLearning
In this collection of lessons we will learn about a wide variety of useful techniques for rigging game characters.
In this course, we will rig a character for a game in Maya. We will cover techniques like setting up our joints to have a consistent orientation throughout the entire skeleton, we will build a twist rig to fix deformations that collapse in animation, we will learn how to create a foot rig with more banking control, and even cover creating a robust and flexible spine rig with advanced twisting. We will also discuss weight painting techniques that help to speed up that process, making it less intimidating and instead more of an enjoyable experience. By the end of this course you will learn rigging techniques that can be applied to any rig you build.
Lesson Outline (49 lessons)
1. Introduction and project overview
2. Setting up the scene
3. Starting on the skeleton
4. Completing the leg chains
5. Building the reverse foot bones
6. Finishing the reverse foot rig
7. Foot bank controls
8. Creating the foot controls
9. Wrapping up the foot controls
10. Setting up knee controls
11. Connect curves for the knees
12. Starting on the spine
13. Adding flexibility to the spine
14. Twisting the spine
15. Creating upper body controls
16. Finalizing the spine
17. Rigging the Neck and Head
18. Beginning the eye rig
19. Controlling the eyes
20. The shoulder and arm chains
21. Finishing the arm chain
22. Constructing the hand bones
23. Wrapping up the fingers
24. Shoulder controls
25. Working on the arm controls
26. Completing the arm controls
27. Setting up Elbow controls
28. Connect curves for the elbows
29. Finger controls
30. Finalizing the finger controls
31. A global control object
32. Character Sets for the control rig
33. Binding the biker
34. Refining the weights of the neck and head
35. Final tweaks on the neck and head deformations
36. Correcting the deformations of the feet
37. Fine-tuning the deformations of the legs
38. Editing the spine's weights
39. Rigging the eyelids
40. Rigging the eyebrows
41. Deforming the jacket belt
42. Finishing the jacket belt rig
43. Setting up the jacket buckle
44. Blocking in the weights of the fingers
45. Finalizing the deformations of the hands
46. Creating twist joints for the arms
47. Controlling the twist joints
48. Adding the twist joints as influence objects
49. Correcting the weights of the shoulders/Finishing the rig
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thts258
9th November 2011, 09:46
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Beatframes - Making of 3D Sportcar Tutorial
Language: English | 1280 x 768 | 15 fps | .mp4 | AAC 48000 Hz | 3.9 GB
Genre: eLearning
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).
Modeling:
Unique technology
Hi-poly exterior modeling
Attention to detail
Unfortunately we can't include the delivery into the cost -- it is paid separately as it's cost differs from country to country.
As for the "Making of 3D sportcar" product:
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).
As an example you can watch "Pepsi poster" video tutorial. The disk has the same similar videos but they are relating to a sportcar creation.
Please note that the videos as well as "Pepsi poster" have no sound. You simply penetrate into and observe the process of car making.
Please remember that the tutorials have no theoretical part, no description of the instruments (otherwise we should have the product on 5 DVD discs).
For better understanding we can say: "imagine yourself behind the back of a professional, see his monitor and what is happening on the monitor" (like in the "Pepsi poster").
Besides the tutorials the disc has a car model.
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thts258
19th November 2011, 18:56
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10 Photoshop Elements: The basic photo editing accessible to all | 2.16 GB
Language: French
Genre: Video Training
Photoshop Elements is a software that can manage the entire image processing after the shooting. Importation until the publication of your images via searching, sorting and editing basic or sophisticated, the instructor guides you Aragou Benedict in this version of the software and 10 reveals the secrets of retouching image to use simple and effective
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thts258
19th November 2011, 19:01
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Adobe Captivate is the premiere eLearning tool in the marketplace today. In this workshop from Adobe Certified Trainer Sally Cox, you ll learn how to use Captivate to create effective content that engages and educates your users. Every step in the process is covered, beginning with planning your projects. You ll learn how to use Captivate?s recording modes to create demonstrations, assessments, and quizzes; add interactive elements and audio; and publish your projects to a variety of media. You ll also be introduced to the new features in Captivate 5, including a completely revamped and optimized interface, object styles, master slides, rich animation effects, and more. Regardless of your design experience, this course will show you how to make Captivate an important part of your eLearning workflow.
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thts258
19th November 2011, 19:10
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Adobe Press - After Effects CS5 Visual Effects and Compositing Studio Techniques
English | MOV | H264 233 kbps 10 fps | 1152x648 | AAC Mono 44 KHz | 2.67 GB
Genre: elearning
This is the only book on the market to focus exclusively on the creation of visual effects for After Effects users, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style.
A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals - managing footage, viewing and editing layers, animating type, and more - so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. An incredibly useful appendix on scripting in After Effects is included as well, written by Adobe engineer Jeff Almasol. The final section of the book delves into creative explorations, demonstrating professional effects that are commonly seen in films and games which readers can re-create.
Readers will also find comprehensive coverage of all that's new and makes this version of Adobe's effects programa must-have update, including the revolutionary new Roto Brush, all new effects such as the New Refine Matte effect, new support for Color Look-Up Tables, workflows that take advantage of the all-new 64-bit support, inclusion of third-party tools for additional creativity, and much more.
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thts258
19th November 2011, 19:29
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Game creation using Maya Motionbuilder and Unity 3D
eLearning | 1.84 GB
In this module you will learn how to create a 3D game with the assets you created in the Environmental Storytelling Module.
The ultimate in game creation techniques.
Covers Maya, Motionbuilder and Unity3D.
You will exportyour level and props directly to the Unity3D game engine in which youwill create game play.
Before you export your character to the game engine you will learn how to apply first motion capture data to your character for his/her in-game animations such as walking. At the end of the project you will export your game as a standalone version!
This is an overview of the Process:
Introduction to Unity 3D
Exporting the Level and the Props to Unity3D
Applying Motion Capture to Character Part 1
Applying Motion Capture to Character Part 2
Overview of Unity3D
Importing Level, Prop and Character in Unity3D
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thts258
23rd November 2011, 09:15
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thts258
23rd November 2011, 09:18
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The Masters of Wedding Photography DVD features over 2 hours of in-depth film footage, with 5 of the World's top wedding photographers, making this the definitive Wedding Photography DVD. Filmed over a total of 2 years, on location in Los Angeles, Georgia USA, Sydney Australia and England. The Masters of Wedding Photography DVD features World renowned photographers Denis Reggie, Joe Buissink, Jeff Ascough, Martin Schembri and Yervant working in real life situations.
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thts258
3rd December 2011, 21:07
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Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB
Mayan Escalante - Low Poly Modeling Head Modeling for Games
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
About The Artist
Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.
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thts258
3rd December 2011, 21:14
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Painter IX Simplified for Photographers Volume 02
Language: English | DVD | 720x480 | VOB | 29.97fps | AC3 - 192Kbps | 4.10 GB
Genre: eLearning
The tutorial set includes the Painter IX Simplified for Photographers
4 DVD Tutorial Series plus the Enhance Your Creativity DVD plus the Digital Innovator Vol 4 Natural Media Painting DVD, plus a Resource CD with tutorial images
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