Haven't noticed many here... Here's my first contribution to this mighty good forum: current version of Dweller!
Dweller - tha Java J2ME roguelike
FEATURES
Simple quest
Random dungeons with traps and secret doors
Monsters with simple AI
Items
Inventory
Equipment
Simple ranged magic/effects
Ranged weapons
FOV
Save/Load
ASCII/Graphics support
BW/Color/Fullscreen support
SYSTEM REQUIREMENTS
Java J2ME MIDP 1.0 enabled phone. Tested on:
- Alcatel OT 735i (v.0.6)
- Audiovox CDM-8615 (v.0.7.1)
- LG8020 (v.0.6)
- Motorola V180 (v.0.6.27)
- Motorola V550 (v.0.6.27)
- Motorola A835 (v.0.6.27)
- Motorola V3 Razr (v.0.7.1)
- Nec e313 (v.0.6.27)
- Nec e616v (v.0.6.27)
- Nokia N-Gage (v.0.6.27)
- Nokia N-Gage QD (v.0.6.27)
- Nokia 2650 (v.0.6.8)
- Nokia 3100 (v.0.6)
- Nokia 3200 (v.0.6.27)
- Nokia 3510i (v.0.6)
- Nokia 3530 (v.0.3.515)
- Nokia 5100 (v.0.5.924)
- Nokia 6100 (v.0.6.11)
- Nokia 6600 (v.0.4.531)
- Nokia 6610 (v.0.6)
- Nokia 6820 (v.0.7.1)
- Nokia 7210 (v.0.6)
- Nokia 7250i (v.0.4.531)
- Nokia 7610 (v.0.6.6)
- Nokia 7650 (v.0.6)
- Sony Ericsson P800/P900 (v.0.5.803)
- Sony Ericsson T610 (v.0.6.11)
- Sony Ericsson T630 (v.0.6.27)
- Sony Ericsson T637 (v.0.6.18)
- Sony Ericsson Z600 (v.0.6)
- Sony Ericsson K500i (v.0.6.27)
- Sony Ericsson K700i (v.0.5.920)
- Sony Ericsson Z1010 (v.0.7.1)
- Siemens M55 (v.0.5.620)
- Samsung SGH-X100 (v.0.6.27)
- Samsung SGH-X450 (v.0.6.27)
- Samsung SGH-X600 (v.0.5.905)
- Sharp GX-15 (v.0.6.25)
Phones reported as non working
- Samsung SGH-X427 "Install error" (v.0.3.518)
- Siemens SL45i "Out of heap memory" (v.0.6)
- Motorola V525 "Crash after a few kills" (v.0.6.27)
If anyone has more roguelikes, post them, PLEASE! :O
*UPDATED 22.06.2007* new version, more fun! :D
ayumaria
30th September 2005, 19:04
What is roguelike? And what do you mean by 'practically no image'. Anyway, thanx 4 the file. Will try it later.
ayumaria.
mrmotinjo
1st October 2005, 12:22
The roguelikes are usually superficially two-dimensional dungeon crawling computer games, most with simple text or ASCII "graphics" and many with "tiles" which replace the rather limited character set with a wider array. The genre is named after the first well known game of the genre, Rogue (1980). The first game of the genre was dnd.
Here's a screenshot of Dweller. It's not taken on nokia, but the game looks just the same :)
claytoncmk
1st October 2005, 12:28
sux..the graphics are poor..
mrmotinjo
1st October 2005, 12:58
there are *no* graphics.
zz_zhang
2nd October 2005, 22:42
OMG, wad kinda of game is tis man, but anway i appreciates it! :wink:
thecraponahat
3rd October 2005, 02:14
it a classic p.c game copy the title was rogue thus the term "rogue like" came to be and its exactly alike
mrmotinjo
3rd October 2005, 15:51
yup. rogue. now, has anyone got more of these? Dweller seems to be a bit too hard for me :(
mrmotinjo
22nd June 2007, 15:55
Wel what do ya know, I posted an update :)
the keys are now re-defineable, the save-load function is, well, functioning, there are more items, the critters have better AI, and the game seems much more complete and polished.
PHoeZies
23rd June 2007, 17:17
[Only registered and activated users can see links]
rep u!!
DMCrimson
24th June 2007, 18:35
If only we had Nethack on S60:P A good RPG is a good RPG even without anything but char-graphics after all...
buczyw
24th June 2007, 23:25
good oldstyle rouge game. Works on my N70:)
mrmotinjo
25th June 2007, 00:50
If only we had Nethack on S60:P A good RPG is a good RPG even without anything but char-graphics after all...
Yus! I would never stop playing it, only if it existed :(
it currently is ported to nokia communicators, PDAs and a lot of other handhelds, but no s60 ports are announced :(
ETHANiEL
25th June 2007, 01:06
most roguelikes (adom, nethack, *bands) and so on, need a handfull of keys... you cant play a roguelike with a numpad only... not even Rogue can be played with so little keys :(
ETHANiEL
17th July 2007, 18:39
POWDER!!!
yeap... now that we have vBag, we also have the best gba roguelike!!
POWDER has beed around the gba scene since 1rst half of 2003.
latest version releashed on July 10th which makes it a week old (!)
here's the homepage for moooooore info
[Only registered and activated users can see links]
some screenies...
[Only registered and activated users can see links]
[Only registered and activated users can see links]
[Only registered and activated users can see links]
and the file...
scorpion668
18th July 2007, 01:54
very nice upload. thanks a lot
mrmotinjo
5th December 2007, 20:27
YAY another roguelike! I have somehow missed that one, but I've checked the author's site and there's an update (092) available :)
*edit* I've attached the file here for your convenience :)
ETHANiEL
12th May 2008, 21:14
a little digup...
version 1.05 is out... go get it...
ed1w2ard
20th May 2008, 22:20
Great stuff!
For all you youngsters ,Rogue comes from the era when phones had dials instead of buttons. Mobiles where still sci-fi back then.
Rogue ran on office ibm machines,nobody had a pc back then.
mrmotinjo
24th May 2008, 19:19
here goes:
POWDER v1.05
screenshot:
[Only registered and activated users can see links]
changelog:
Familiars always leave corpses to facillitate their resurrection.
Petrified creatures count to your kill total
You are only punished for the death of a familiar when the death becomes irrevocable.
The party guilty for creating traps, lava, etc, is now tracked so proper responsibility can be assigned. (Andrew Poandl)
Dodge Skill's "foes" properly 'ified. (David Damerell)
Extra flavour text from Eilu.
Ricochet skill for arrows. (Furrot)
You can climb trees. (Adam Boyd)
When a bitmap has to many colours, it now fails more gracefully. (Ibson the Grey)
An embarassing mistake in combat calcs has been fixed. It is now the attacker's skill, not the defender's, used to roll attack bonus. This will mean weapon skills are more necessary and make monsters more threatening since they always default to 2 stars.
Jumping out of a pit only moves you one square. (Irashtar)
Incorrect there in helm of draining description (Mark Rushakoff)
Adjusted some monster sizes to better reflect how I envision them. Hopefully this doesn't affect food nutrition balance too much. (David Damerell)
When you die your options are saved even if you don't make the high score table. (Zappa Penguin)
Knock no longer closes the door if an item or creature blocks it.
Knock cast on doors with creatures on them will knock them back and damage them slightly. (Lim-Dul)
Light radius for creatures on fire increased to 2 from 1 to make it a bit less subtle. (R. Dan Henry)
[Start] and [Select] can be used to enter and shift respectively on the on-screen keyboard. (Zappa Penguin)
You can eat water elementals, but be warned there might still be some life in them. (Eilu)
Polying into or polying back into gargantuan forms will crush any walls that would entrap you. (Korgoth)
Flaming swords slightly nerfed to 1d3 fire damage to prevent them from being such an obvious weapon choice.
New item: lightning rapier. (Terje)
New item: ice mace.
Imps summoned by demons that you summon will no longer attack you provided the demon stil lives.
Monsters should now open doors if they are smart enough. (Derek Ray)
New monster: Kobold Thief.
You can now wish to learn a skill directly rather than having to acquire the specific book.
"wizard's hands" in chilling touch description, "an uber-storm" for a living frost, along with an extra hyphen in that description. Description of Pax clarified to resolve amiguous sentence and disarm skill description has an s returned to it. Finally, another lost s added to the flesh golem description. (R. Dan Henry)
"You gain insight into the nature of foo." now has a full stop. (David Damerell)
Ibson the Grey has produced a new 32x32 tileset based on the rltiles to give you some high resolution POWDER experience. Since this isn't the 16x16 res, it doesn't come packaged with POWDER but has to be installed manually from the artpack.