View Full Version : My games (tested on v600)


Sasuke007
25th February 2006, 23:50
hello I will upload my games here that work good on my v600.

Tempest
The classic ATARI arcade shooter is back - and on your mobile! The aim of the game is to clear the web of enemies as quickly as possible to move onto the next level. Move your blaster around the web and shoot anything that comes your way!You occupy the rim at the top of a segmented tube-like web floating in hyperspace. Waves of enemies will appear at the base and proceed to climb up towards you. You must destroy all the enemies in each web to fly through to the next level, and you have just two weapons at your disposal with which to do so: A standard Laser and the Super Zapper - a smart bomb capable of destroying all the enemies on the web. Enemies will get progressively aggressive and tougher with each new level, so you´ll need to master your weapons and stay alert to survive!Choose from three different difficulty settings in Quick Play mode and perfect your skills. Or alternatively try out the marathon Challenge Mode - giving you frantic blasting action spread over 48 thumb-blistering levels!

Sasuke007
25th February 2006, 23:56
Pac-man

Despite the fact that I played this well after its time and the graphics dont seem to good, so it makes it hard to judge as I have no idea what the standard for games were back then, altough it was a fairly fun game that probably would have been a hit back in its day, but fails to entertain for long now. As for sound its just plain annoying, not just that its old, but simply that it is annoying. And a pacman cartoon? I'd like to have seen that, lol. All in all good for a quick go online.

Anyway...

Gameplay:
Pacman is gameplay at its most basic. You control a yellow creature that must run around eating white dots, avoiding four little monsters chasing you about.

Graphics:
Basic spritelike graphics.

Sound:
Standard beeps...

http://img.gamespot.com/gamespot/images/2003/all/boxshots2/924002_65216.jpg

Sasuke007
26th February 2006, 00:01
Star wars episode 3


http://img.gamespot.com/gamespot/images/2005/087/reviews/927150_20050402_thumb004.jpg

The third of the Star Wars prequels promises to be the darkest yet, as it chronicles Anakin's fall to the Dark Side. We've not yet seen how Hayden Christensen grapples with the complexities of this metamorphosis, but his 50x15-pixel sprite representation is incredibly emotive. Star Wars Episode III: Revenge of the Sith lets you play from the perspectives of your favorite Jedi as they hack through the Clone Army that Emperor Palpatine has sicced on them. The game looks great and it has a pretty compelling plot. Unfortunately, some major design oversights prevent this game from truly feeling like an epic.



The game looks like a Star Wars epic...
You'll start the game as Anakin, and you're initially tasked with finding Count Dooku and defeating him in combat. From there, the plot develops, and you'll eventually play as Obi-Wan, Mace Windu, and Yoda as they fight to prevent the execution of the Republic's Jedi at the hands of the Clone Army. The Jedi all play identically, although their battle animations vary slightly. You can advance, jump, swing your lightsaber, dash at an incredibly fast rate, block, and perform a force push or special attack. These last two actions drain your force meter, which is recharged whenever you hack away at your foes or pick up the appropriate power-up. This combat system is deep for a mobile game, and it animates very nicely. Unfortunately, the appeal is over once you learn to exploit the game's sloppy design.

Whenever you collide with an opponent, you become invulnerable for a very short period of time. If you press the dash key at this point, it's possible to move right through your opponent while remaining impervious to his laser blasts. In this way, it's possible to arrive at the end of a level without fighting a single robot or clone. The later stages, in which up to five clones attack you at once, seem to have been designed with this exploit in mind.

When you reach a boss battle, you pass an invisible checkpoint. Usually, power-ups are placed just a bit earlier in the level. As bosses are only vulnerable to your special attack, you'll have to perform this several times, and you'll have to leave the battle to do so. Your best bet is to die once, which causes all power-ups and enemies to respawn. You can then intermittently backtrack in order to recharge your health and force meters. Your enemy will patiently await your return each time. This feels like cheating, and it probably is cheating. It seems to be the only winning strategy, however, and it represents a serious design flaw.




THQ Wireless has not put John Williams' Oscar-winning Star Wars score to work. It has instead made sparse use of stock Series 60 beeps. A horrible, monophonic MIDI version of the Star Wars overture plays as the game begins. After that, you'll mostly be playing in silence.

Fans are going to buy this game for its use of the film's characters and storylines. Realizing this, THQ Wireless has made it look as good as possible on the Nokia 6620. The company has succeeded in this regard, but failed to implement gameplay or audio to match. Fans will eat up this game's visuals and exposition, but will be let down by its lackluster elements.

Sasuke007
26th February 2006, 00:11
be busy for a few days so I'm just gonna shove some games in a zip that are vXXX compatable. Cya later guys.

P.s. Sorry if it's a repost but These are just games I enjoyed and managed to actually get working after looking for them and finding ones that dont actually work >.<

Sasuke007
27th February 2006, 14:33
Alien Hominid- fixed for the vXXX series.

I downloaded a version that said it was compatable but all I got was an application error, anywho I played with it for a bit and now it runs on my phone, a bit buggy but playable ;)

It's always heartening when an independently produced game manages to clamber out of the Internet community and, through sheer brilliance alone, become a mainstream success. Alien Hominid is a--perhaps the--shining example. The original Flash version of this brilliant scrolling shooter, with its frenzied attack waves and lovely hand-drawn, hand-animated graphics, has been downloaded almost 10 million times--enough to gain the publisher support for the rewritten and hugely ambitious console conversions. And now all that crayon-colored extraterrestrial fun is coming to mobile phones. Well… kind of. To call this collection of simple Java minigames a port would be a little flattering. It does a nice job with the material as long as it lasts, though.



Where's Super Soviet Missile Mastar?!
It is, in fact, a collection of four minigames inspired by the dozens of unlockable minigames in the console versions. The main blast-'em-up component may be gone, but the anarchic, surreal humor certainly remains, as does the does the original backstory--an alien crash-lands on Earth and must fight to get his UFO back. In stage one, your ship is on an unavoidable descent and you simply have to hit the 5 key to drop bombs on the city below, clearing a path for a safe landing. Stage two has you moving the alien left and right while catching bombs that are being tossed over a wall at you by FBI operatives. Occasionally, power-ups come over, which either slow the bombs down (good), or reverse your controls (bad). With stage three, the alien must run across a four-lane freeway, collecting parts of his spaceship before running back. The final challenge involves moving a seesaw around in order to help a bouncing fat boy collect sweets. Did we mention the surreal humor thing?

And that's it. Sounds like a quick cash in, but each game is finely tuned, with perfect controls and fun objectives. The individual graphical style is also beautifully replicated on the Nokia 6600, complete with smudgy crayon coloring, those stylized Chuck Jones-esque backgrounds of crooked silhouetted cityscapes, and the cool little characters, seemingly wrenched from some cutting-edge graphic novel. Similar to the likes of Jet Set Radio and Paper Mario, the visual imagination draws you in, amuses and dazzles you. In short, the graphical style really adds to the gaming experience.

As in the full Alien Hominid, there's also a real deference to, and understanding of, classic arcade themes. While the main game in the Flash and console versions draws heavily from Metal Slug and Gunstar Heroes, here you can feel the influence of Missile Command, Frogger, and Breakout. No wonder these simple little diversions prove so bewitching; they are based on timeless, elemental video game prototypes, which are the very building blocks of the industry. The minimalist sound consists of a few whirring bombs, and a couple of quick, simple motifs to accompany the collected sweets and power-ups, and it's straight from the early '80s, too. It would be annoying elsewhere, but it kind of works here.



Put the hominid through a bunch of crazy slapstick minigames.
But nothing can disguise the fact that everything this collection has to offer can be experienced in a matter of minutes. This would have been fine back in the olden days, but it's difficult to stomach in the modern era. The games may be played through consecutively in the story mode, which is interspersed with plot segments taken from the original story. Alternatively, arcade mode gives you access to any of the games separately, with the aim being to simply beat your own high scores.

While we certainly would have preferred to see the entire Alien Hominid experience transferred over to mobile, the minigames that arrived in its place are enjoyable on their own. It's just that Alien Hominid left us wanting a lot more. Our appetites have been truly piqued, but not satiated. Sure, we'll keep going back and nibbling at those high-score tables, but Alien Hominid is nothing but a generous appetizer. This is the only mobile game in town for Hominid fans at the moment, however, and it's enough fun to be worth a download.

http://img.gamespot.com/gamespot/images/2003/all/boxshots2/928659_67836.jpg

Sasuke007
27th February 2006, 14:38
another game I tried and didnt work, it's fixed now though :) :twisted:

WARNING: Avoid Weapon shop due to the key configuration not proper, wont be able to leave unless you restart >.< Sorry guys. Looking for fix now, if anyone knows how to edit the key config, your help would be appreciated!

http://mobile.sonypictures.com/games/ratchet/images/home_main.jpg
In addition to the unique humor and thrilling action of Ratchet & Clank: Going Mobile, fans of the series will also enjoy the mobile game?s enhanced integration with Ratchet: Deadlocked for the PlayStation®2 computer entertainment system. Successful completion of some levels within Ratchet & Clank: Going Mobile provides codes that can be used to access secret Ratchet: Deadlocked features such as exclusive character models.

Ratchet & Clank: Going Mobile puts a new spin on the series by letting players guide the famous duo on a quest through a hazard-filled mobile phone handset. Ratchet and Clank arrive in their cellular predicament after a miniaturization process goes awry and the two must then explore the phone?s darkest recesses in a search for the keys that will help them to escape.

The game features the duo?s signature moves and weapons, letting players propel Ratchet from wall to wall as he scales obstacles while blasting away with outrageous weapons including the Boarzooka, Gravity Bombs and Mini Rockets. As in the console version, players can also visit a store at the end of every level to purchase new items or upgrade weapons.

WWWebber
28th February 2006, 02:02
test this version

Sasuke007
28th February 2006, 11:17
thanks webber, will give feedback. Thanks again!

Sasuke007
28th February 2006, 11:23
sorry webber, thats the same one I tested out before that gives application error when asked to double-jump a wall, will just poke about my original version to try and fix it, thanks

Sasuke007
28th February 2006, 23:58
Virtual Babe-Yasmine

Whoop! Finally found a mobile-"pet" game worth converting. This only has minor graphical bugs but other than that.....its beautiful! Originally for the Samsung phone models but now all v600 users can enjoy! Any bugs please report!!

WARNING: This is an adult game, please don't download unless your old enough.