VRAY Cinema4D 1.0821 - Win and Mac - last manual
Vray is one of the very high end available render systems out there. almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train.

ABOUT VRAY:
Vray is one of the very high end available render systems out there. almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enourmous success on the market V-Ray has become also the renderer of choice in big production studios accross the world. Feature film productions, multi-million dollar game productions have trusted their visuals to VRay.
The huge success of vray might be a combination of wonderful GI light-distribution at unbeaten speed (also for GI animation), solid, high quality shaders, very nice antialiasing and a very intelligent but yet
easy workflow. its is also a very, very stable application.
For those who dont want long explanations, here also a short desription;-) :
It’s good
it’s fast
it’s stable.
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PC :
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[Only registered and activated users can see links. ]

MAC not tested , i am on PC )
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[Only registered and activated users can see links. ]



BONUS :
Vray Loader
A pluging to activate and deactivate vray with a single button , copy to the plugin folder and add the button to the toolbar ( also appears in the plugins menu ) , CDL , CDL64 and DYLIB files
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[Only registered and activated users can see links. ]

Manual Version 1.1 beta written by Stefan LAUB / Updated by Anton Goroh (aka Tong) / Last update: 5.02.2008
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[Only registered and activated users can see links. ]

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Change Log:

VRAYforC4D Version 1.0821
Some little entrenchments inside and the compatibility with Xp64.

VRAYforC4D Version 1.082
Added native Vray Multipass render
Added VrayCameraDome tag
Added Override Material in global option
Added Camera Clipping Planes
Added Camera Geometry Clipper
Added Clamp level parameter in Color Mapping
Added Light Dome rotations
Added Environment U and V offsets
Added Specular Anisotropy textures
Added some options in the stamp rendering informations
Fixed Distance threshold bug in Irradiance Map
Fixed Filter on/off bug
Fixed Light Dome Photon emit radius
Fixed Cinema 4D R10.5 VrayBridge panels scaling bug
Changed Color Mapping nomenclature
Changed some default values
Number of passes in LC now defaults to CPU number